Damn, I should have asked for that role, was thinking of it…
I wonder if I can do so when Great Ex runs third time.[/quote]
I’m hoping it might run in Wgtn at some point… nudge nudge
Damn, I should have asked for that role, was thinking of it…
I wonder if I can do so when Great Ex runs third time.[/quote]
I’m hoping it might run in Wgtn at some point… nudge nudge
Who was playing Mina Murray? I thought she was really good too, very assertive and secret-servicey. Reminded me of M.[/quote]
It was newbie called Natasha, I did a show with her a while back.
It was Natasha, and she Facebook friended a few of us, hopefully we’ll see her again, she was good value.
Damn, I should have asked for that role, was thinking of it…
I wonder if I can do so when Great Ex runs third time.[/quote]
I’m hoping it might run in Wgtn at some point… nudge nudge[/quote]
I second this. 
[quote=“Adrexia”][quote=“TazzyD”]
I’m hoping it might run in Wgtn at some point… nudge nudge[/quote]
I second this.
[/quote]
I am seriously thinking about it. I want to adjust a few things before running it again, as after 2 games I think I can see a few areas that never quite worked as well as I had hoped.
Also, at the moment it really can only be ran by me, Hamish and Dave, as the GM notes are pretty much non existent. So a Wellington run would require either for us to visit Wellington or an awful lot of work on my part getting the game to a state where someone else could run it. Given that both these option are a lot of effort for me, I’d want to be sure that there is enough interest. A few characters can be dropped if needed, but the game doesn’t work well unless most the character spots are filled. But if the interest is there then I think we can make it happen one way or another.
[quote=“Anastriel”]
I am seriously thinking about it. I want to adjust a few things before running it again, as after 2 games I think I can see a few areas that never quite worked as well as I had hoped.
Also, at the moment it really can only be ran by me, Hamish and Dave, as the GM notes are pretty much non existent. So a Wellington run would require either for us to visit Wellington or an awful lot of work on my part getting the game to a state where someone else could run it. Given that both these option are a lot of effort for me, I’d want to be sure that there is enough interest. A few characters can be dropped if needed, but the game doesn’t work well unless most the character spots are filled. But if the interest is there then I think we can make it happen one way or another.[/quote]
How many characters are there?
There are 71 characters, if I counted them correctly.
[quote=“Anastriel”]There are 71 characters, if I counted them correctly.[/quote]So, is the Great Exhibition the largest of the pregen games played here?
[quote=“augur”][quote=“Anastriel”]There are 71 characters, if I counted them correctly.[/quote]So, is the Great Exhibition the largest of the pregen games played here?[/quote]A Town Called Refuge was bigger, I think. (Had to ramp up to deal with increasing con size.)
Yes and you could join it!
I think 71 could be do-able… If its a good option for newbies (as per the recent auckland event) I could even pursuade a few of my friends to join me.
Anna’s number on the Chimera forum are:
2008 - Flight of the Hindenburg - 69 people
2009 - The Great Exhibition - 81 people (this may include GMs + others)
2010 - A Town Called Refuge - 95 people
2011 - The Gordian Knot - about 115 people
There have also been some large pregens run at the KapCon convention in Wellington. Hindenburg was originally run in Wellington. I re-ran it here at the first Chimera because I wanted to expose Aucklanders to the Wellington pregen style, which has really inspired all the Auckland flagships since.
[quote=“Ryan Paddy”]Anna’s number on the Chimera forum are:
2008 - Flight of the Hindenburg - 69 people
2009 - The Great Exhibition - 81 people (this may include GMs + others)
2010 - A Town Called Refuge - 95 people
2011 - The Gordian Knot - about 115 people
There have also been some large pregens run at the KapCon convention in Wellington. Hindenburg was originally run in Wellington. I re-ran it here at the first Chimera because I wanted to expose Aucklanders to the Wellington pregen style, which has really inspired all the Auckland flagships since.[/quote]
Though ours have all been around the 60-70 mark. Even Flight of the Hindenburg was smaller in the Wellington run. Admittedly the last few games have been artificially capped so it isn’t a real reflection on the numbers we could get. Though, as a consequence, it’s really hard to say what those numbers would be. I’d say 71 could be pushing it for something that’s not a convention flagship, but if it were pushed it the right way it’s not entirely unlikely.
That Hindenburg number might not reflect the exact player numbers in Auckland. It’s probably total attendence including 3 GMs, a photographer, a DJ and a pilot who operated a simulation of an airship trip around 1930s Manhattan that we projected on the wall as a “window”. We didn’t add any characters, and as I recall we had a couple of people who couldn’t make it. We did have the DJ be George Gershwin and he inherited a couple of plots from a missing character, though. So yeah, the number of players at each of those events would look different.
Flight of the Hindenburg had 63 characters. There was one no-show for the Kapcon run, so 62 players down here in Wellington.
That is correct.
Yep, so Hindenburg has 63 characters. It would be cool for it to run again sometime. The nice thing about replaying these big games a few years later is that a lot of the twists get forgotten.
The chaffeur did it. (I can never ever read Hound of the Baskervilles because I keep remembering this fact. Even though I’ve never actually read it. Most pervasive spoiler ever)
Oh, spoilers, btw

Only trouble with Hindenburg is there are only 17 female characters. We converted another 9 male characters into female but it still wasn’t quite enough back then, and definitely wouldn’t work now that we have a 50/50 gender split in Auckland larpers… Also, it meant that a number of iconic male characters became female.
Possibly what Hindenburg needs for an Auckland re-run is to have a whole lot more female characters written and the rest of the characters edited to include the new plots, that would both enlarge it and gender balance it at the same time. That would be a lot of work, but still a much smaller project than writing a whole new big game.
Come to think of it, I reckon people writing larp scenarios in NZ might want to consider including a number of gender-neutral characters, and casting them last where possible. Having 20% or so be gender-neutral (in terms of their names and entanglements with other characters) alongside an even split of male and female characters means that the scenario can be run with different gender mixes of players, from 60% male to 60% female.
Cross-dressing is a good solution when it suits, but when there’s only a few parts left and they’re all the other gender to a player who doesn’t feel like cross-dressing, it’s a bind. Gender-neutral parts solve this. There’s a list of gender-neutral character name ideas here: