The current one running is Teonn
It runs weekend games every six months, and the next game is early December.
May I suggest you check out Teonn in December.
You can create backstory to your heartâs content.
As to your character today, it is quite possible for you to know someone who does not know you. Amnesia is a well known trope in both soap opera and larp. Ditto doppelgangers, long lost twins and mistaken identity. It wouldnât be right for the GMâs to put on your sheet âyou believe you know this person, but actually you donâtâ. In that case, you would act quite differently than you did. What you did was act like you knew them, and they acted like they didnât know you, which is just as it should have been. I can certainly understand your confusion, though!
It took me a while to get past the âlarp is succesfull if I acheive my goalsâ mindset. In fact, I still fall prey to it on occasion, yet Iâd have to agree with the people who have said that the only criteria for larp success is âdid I have fun?â. Acheiving your goals is great, but as Amphigori said, sometimes failing in spectacular fashion can be excellent too.
And sometimes so is doing nothing! My Teonn character spent the first night of the last weekend game in the tavern. I accomplished nothing, but I had a great time socializing in character. 
[quote=âAnna Kâ]The current one running is Teonn
It runs weekend games every six months, and the next game is early December.[/quote][quote=âtheotherphoenixâ]May I suggest you check out Teonn in December.
You can create backstory to your heartâs content.[/quote]Sounds great, Iâll have to have a look at it, thanks.
[quote=âtheotherphoenixâ]It took me a while to get past the âlarp is succesfull if I acheive my goalsâ mindset.[/quote]Many of my family were present today, and many of them were so pleased to have achieved their goals. I was the only one amongst my family who didnât achieve a single one of my goals in the game. I definitely had fun, and I do wish I hadnât been so fixated on those darn goals during the game. 
sorry i missed the game i was so tierd after my show i just couldnt get out of bed
A trick Iâve found helpful is to look around the room, and find a person or group that is either a) constantly getting into trouble, or b) constantly causing trouble, and attach yourself to them.
In the best case, youâll have something to offer to help them (or their adversaries!) out, and youâll get dragged into that subplot.
In the worst case, theyâll take exception, and youâll spend the rest of the evening generating your own plot, trying to stay alive, recruiting allies, etcâŚ
Either, way, you now have plenty to do!
[quote=âIgnifluousâ]Either, way, you now have plenty to do![/quote]Most ingenious indeed! Thank you. Until I am more comfortable with creating mischief of my own, I shall employ this tactic. My gratitude, Ignifluous.
Man i loved this game and my character, class and etiquette meet the occasional fight - and so many plots to get involved with!
Thank you so so much to the GMs and players i interacted with, i have to admit the idea of a political larp didnât always appeal to me, but now that i have played a couple i have thoroughly enjoyed them!
There are lots of different types of larp, and some of them closely resemble a classic D&D adventure.
There is a type of larp called a âlinearâ in the UK, or a âline-courseâ in the USA. Personally, I call this an âadventureâ larp. In an adventure larp the players form an adventuring party who go through a series of encounters (monsters, puzzles, NPCs, etc) set up by the gamemaster and crew. D&D is the inspiration for adventure larps. You might find adventure larps more familiar and easier to deal with at first. The social components are often more structured, because you usually encounter them one at a time and the whole party deals with them as a group. Because you work as a team, you get to enjoy in the successes of the party even if you were just in an assisting role.
Adventure larps were one of the earliest types of larp. They are still played a lot around the world, but some larpers view them as a bit outdated. Their main drawback is that they reduce the influence that the players can have on the outcome of the scenario. The GMs have planned a series of encounters, and those encounters will often occur regardless of what the players do. The only influence you have is whether you succeed or fail at the encounters. Some players donât like this, they want more flexibility and reactivity.
Thatâs where âintrigueâ larps like The Great Exhibition come in, because player actions can totally change the course of the game. In an intrigue larp, frequently nothing is planned in advance by the GMs so the game consists of the interactions of player characters. That gives the players lots of power to influence the game, but it that can be quite intimidating because the game is free-flowing and unstructured so it can be hard to know how to get involved. In an adventure larp you donât have that problem, because youâre presented with encounters and react to them. You donât have to âfind the gameâ in an adventure larp, the game comes to you.
Several people have recommended Teonn for you. That game has aspects of both adventure and intrigue. In a Teonn weekend-long game, you play a character living in or visiting a town surrounded by dangerous forest. You probably wonât be taken through a series of encounters in the forest. However, the GMs will provide some encounters and you can go and find them, or they might come to you. However, a lot of the interaction is with other player characters staying in the town, like in an intrigue larp. Everyone writes their own characters, so you decide what your character wants. In some ways this may be an easier place for you to start, because you wonât be given goals that require you to interact with a lot of people to solve. On the other hand, you will still find that there is lots of stuff happening at once that doesnât relate to you, and the game is very unstructured. A game like Teonn is like a âsandboxâ because everyone is creating stuff at once. My recommendation for you at a game like Teonn is to join a very loyal group of PCs, so that you can follow their lead to start with, always have them interact with, and get to interact with others alongside them. Theyâll get into adventures, and youâll go along for the ride. That will make it more like an âadventureâ larp for you. There are several suitable groups at Teonn such as the guards and the mercenaries who seem to always welcome new players and will provide them with some structure.
Also, Iâd say that having players tell stories afterwards only happens at some games. Itâs not a standard feature of larps.
Indeed in the serial games you may not want any one knowing what you did 
Hi Ryan, wow, that was a lot of useful and interesting information. Thank you for giving your time to write all that out.
[quote=âRyan Paddyâ]In an adventure larp the players form an adventuring party who go through a series of encounters (monsters, puzzles, NPCs, etc) set up by the gamemaster and crew. D&D is the inspiration for adventure larps. You might find adventure larps more familiar and easier to deal with at first.[/quote]Yes, I see what you mean about âlinearâ LARPs now. This is much like the D&D-type games that I have played in the past, except that a simgle encounter can grow before it is completed, with other NPCs joining the fray. I assume such would be the same in these adventure LARPs.
[quote=âRyan Paddyâ]⌠you work as a teamâŚ[/quote]No doubt this is a team similar to a D&D-type team, where the team only survives as long as they donât start attacking each other. Not so much a âteamâ as a temporary truce. 
[quote=âRyan Paddyâ]Thatâs where âintrigueâ larps like The Great Exhibition come in, because player actions can totally change the course of the game. In an intrigue larp, frequently nothing is planned in advance by the GMs so the game consists of the interactions of player characters. That gives the players lots of power to influence the game, but it that can be quite intimidating because the game is free-flowing and unstructured so it can be hard to know how to get involved.[/quote]Yes, this is what I found with the Great Exhibition. As an example, again, my interaction with Feargus OâConnor. Even before the game started, I had mentioned on Facebook that I was keen to meet up with Feargus. My character description said â[color=#FFFFFF]You may have slightly taken a bribe from a Mr Moriarty and gotten your brother to send Feargus down in his court. Ahh well, canât make wealth without breaking a few innocent men.[/color]â Thus I expected Feargus to seek his vengeance against me, and I had worked out an entire plot line that I would use to attempt to placate Feargus, and eventually enlist his aid to steal the Kohinoor diamond, sell it to Moriarty, and at the same time allow Feargus to assert his vengeance where it should truly lie, against Moriarty. The profits from selling the Kohinoor diamond to Moriarty would have resolved my financial difficulties, and the side-plot with Lady Hazel Chattensworth could have become the âicing on the cakeâ, rather than the only gameplan I had left. Unfortunately none of this ever occurred as I had expected it to, as Feargus OâConnor didnât even know me on the day, so it was all a moot point.
[quote=âRyan Paddyâ]âfind the gameâ[/quote]An interesting turn of phrase. I see where this is coming from. Yes. âFind the gameâ. I like that. Thank you.
[quote=âRyan Paddyâ]⌠Teonn âŚ[/quote]You have given me lots to think about. I really do like the sound of Teonn more and more. I will do some research on this, I assume that there are archives of some past significant events in the game that can bring me up to speed with who is who and what is important to know? Does the world of Teonn have an archivist or historian? I know, I shouldnât be so lazy, expecting you to just hand me links. I shall go and look for myself. 
[quote=âRyan Paddyâ]My recommendation for you at a game like Teonn is to join a very loyal group of PCs, so that you can follow their lead to start with, always have them interact with, and get to interact with others alongside them.[/quote]This sounds very wise. However, I need to read more about the game-world of Teonn first, and start getting some ideas for a character of my own. I love this type of thing! Sometimes the character creation part of a game is more fun to me than playing the game itself. I particularly liked the method of character creation that is employed in the âFallOutâ series of XBox games. Iâm currently still playing through FallOut4: New Vegas.
No problem.
I was Doctor Watson at the game by the way. Sherlock and I did pass on to Fergus OâConner what you had said, but we didnât especially implicate you. I described you as Lord Blackthornâs brother, and said you had been blackmailed into influencing Blackthorn to get OâConner arrested (because thatâs what you told us, I think). Mostly we were interested in why Moriarty wanted to mess with this Irish socialist, in order to uncover Moriarty.
OâConner was played by a brand-new larper too, so he was also working out how to play. A more experienced larper might have chased you down and given you the kind of grief you wanted.
[quote=âRyan Paddyâ]I was Doctor Watson at the game by the way.[/quote]Ah, right, yes, the bumbling sidekick who kept interrupting an important opium deal between myself and Holmes.
[quote=âRyan Paddyâ]I described you as Lord Blackthornâs brother[/quote]No wonder he had no idea who I was! I was the brother of Lord Cyril Ravenswood. Never trust a sidekick! 
[quote=âRyan Paddyâ]OâConner was played by a brand-new larper too, so he was also working out how to play. A more experienced larper might have chased you down and given you the kind of grief you wanted.[/quote]Aha! (oops, sorry, thatâs your line) That explains a lot. Thank you.
He was wasting a brilliant mindâŚ
Hmm⌠think we got the name right on the day. He knew who we meant, the lord who was persecuting him.
I was quite distracted at the game though. I spent much more time than usual out of character, suggesting approaches to the larp to some people who asked and making sure the people Iâd invited knew what to do and were having a good time.
Also, I wasnât focused on Moriarty - I was after Jack the Ripper and spent my IC time on that. So my investigation worked out pretty well, Sherlockâs not so much.
I had a chat with my brother-in-law John (who played Sherlock Holmes) yesterday about the game, and he mentioned a few people whose roleplaying he was impressed by, so I thought Iâd pass it on for the warm fuzzies. It was Vanya, augur, the woman who played augurâs characterâs mother, the woman who played the head of the League of Extraordinary Gentlemen, and the guy who played Robert E Lee. Those are some of the people who made it feel more real to him through their roleplay.
[quote=âRyan Paddyâ]augur[/quote]Wow, thank you! I knew that sharing my opium with the great detective would prove useful eventually! 
[quote=âRyan Paddyâ]the woman who played augurâs characterâs mother[/quote]Indeed, I was very impressed with the young lady playing Lady Augusta Ravenswood. I never knew her real name, nor whether she was a first-timer or an old-hand, but she definitely made it very interesting for me! And thanks also to the GM who filled in for my IC brother, Lord Cyril Ravenswood, as the player for this character didnât turn up on the day.
I thought the head of the League was Quartermain, when did he transgender himself? 
No, the head of the League was Mina Murray 
Damn, I should have asked for that role, was thinking of itâŚ
I wonder if I can do so when Great Ex runs third time.
There was a League of Extraordinary Gentlemen? I totally missed that.
Who was playing Mina Murray? I thought she was really good too, very assertive and secret-servicey. Reminded me of M.