Personally, I dislike the Unspent XP being used on new characters. I think it should either, preferably, a percentage of Total XP earned, or be no XP carried forward.
This is because it rewards something completely different from, and in my opinion, counter to, what XP is rewarded for. I don’t think that people should be encouraged to, and rewarded for, not spend their XP. XP is rewarded for participation, good costuming and good roleplaying. So it is generally those that put effort into their costumes and get into their characters and generally enhance the game for others by roleplaying well.
Then when characters die, what is rewarded is not having spent your XP. This rewards those that either hedging their bets, or those that are laziness, disinterest, or casual players that don’t get around to spending their XP.
I’ve seen it in a number of White Wolf Larps, where there are the dedicated players which are very into their character, are very active in roleplaying and plot and get the most XP rewards. Then there are the more casual players, that aren’t as into the game, don’t get as involved in plot and roleplaying and thus earn less XP. But often it is these casual players that have the most Unspent XP sitting on their characters because they don’t get around to spending it. So they are the ones that are most rewarded when building new characters because of character death.
I don’t see why, when XP is rewarded for costuming and roleplaying, that character death is rewarded for either non-participation or calculated hedging of your bets on character survivability.
So, it seems that XP is earn for being more fully invested in your character (in costume and roleplaying), but the rewards for character death is not fully investing in your characters development.
