As of 1 September 2019
A list of all Wellington events can be found here: http://nzlarps.org/wellington
September 14, 2019
Two Inches of Ivory
After the ball is over…
Last night, the impressionable young house-guests of the amiable yet curious Mrs Jennings danced, conversed, laughed - and mortifyingly embarrassed themselves at the Public Assembly Rooms in Bath. Today, your principal dance partner will be calling, and there is naught to do but bring out your netting box, put on a brave face, and reconcile with the events of last night.
A larp of love, friendship, and money, inspired by the novels of Jane Austen.
1:30pm - 4:30pm. Petone Community House, 6 Britannia St, Petone. $20, $15 for NZLARPS / SAGA / VUWGC members. Signup form.
September 14, 2019
Toil and Trouble
There are three great heroes in the Kingdom of Arkhos. Their fates are bound together, like sticks in a bundle. And those fates will manifest very soon.
One will be king. One will be happy. One will die.
This much is woven into the skein of destiny, and cannot be changed. But destiny can manifest in many different ways. Humans can pull it one way or another, within the confines of its essential nature, if they wield the right sort of power.
That power is called witchcraft.
Exactly one year ago, on the Night of Hallows, three witches gathered to perform a great work of magic. They sought to determine, for themselves, the fates that would be met by three prominent young noblemen.
Their ritual was interrupted by a party of witch-hunting heroes – none other than the three men whose destinies lay on the line.
In the fracas, a terrible arcane backlash was unleashed. Each witch was banished to her own otherworldly sanctum, with one of the witch-hunters in tow, unable to escape back into reality for an entire year. The ritual itself was held in stasis, awaiting its completion on the next Night of Hallows.
Now the time has come. The sanctum doors have opened. The witches have thrown up powerful shields; this time around, the ritual will be finished, one way or another.
But they have had a year to contemplate their work. A year spent in the company of heroes. Some of them have begun to reconsider their ambitions.
And of course the heroes are all still present, and can speak for themselves.
Someone will receive a crown. Someone will receive joy. Someone will receive death. But which man is which? That has yet to be decided.
Double, double, toil and trouble…
6 players. Written by Kristen Hendricks (Howling Fire Theomachy) and Warren Tusk (The Dance and the Dawn). Contains some mature content. If there is sufficient demand, we will run twice.
September 28, 2019
Contagion: Episode 1: Contact
It started slowly. There were a few news stories about people getting sick; maybe you knew someone who knew someone who had this weird new disease. There were rumours, but mostly from conspiracy nuts – rumours that people who got sick weren’t being let out of hospitals, or that the disease was much worse than the authorities were letting on. And for a while, the stories and rumours were ignored.
It is becoming increasingly obvious that this was a mistake.
Quarantine zones have been set up in every major city. Hospitals aren’t taking new patients, or letting their current ones leave. What’s happening is no longer being called a disease, or a sickness.
This is a plague.
You might be inside a quarantine zone because you’re sick, because you’re a doctor trying to help, because you want the world to know exactly what’s going on behind the government cordons, or just because you were in the wrong place at the wrong time. Whatever your reason for entering the quarantine zone, you’re going to be living with the consequences of that decision, and your decisions now that you’re inside, for the rest of your life.
Look on the bright side, though – you’re in an active quarantine zone, in the middle of a possibly apocalyptic plague. The rest of your life probably isn’t going to be very long.
CONTAGION is a fantasy/horror day campaign in Wellington, played over five approximately 8-hour episodes, two to three months apart. Although there is no limit on player spaces, some factions do have limited spaces, which will be filled on a first-come first-served basis. The Media faction has 2 player spaces, and the Cultists faction has 5. All you need to know before signing up is what faction you want to play in and how long you want to play for.
October 12, 2019
The Constanta Blockade
Seven years after the war the Federation’s grip on the once-rebellious Outer Worlds ratchets ever tighter. Even previously free ports, which stayed as neutral as possible during hostilities, suffer as shipping licences get awarded exclusively to large, core-based megacorps and all other transportation risks classification as smuggling.
Constanta Station is one of these free ports. Long-reputed a safe base for free-traders of all stripes and protected by a highly-organised ruling gang, the station has suddenly come under full interdiction by the Second Fleet. The reason is unknown, but rumours abound.
Is it due to the reported death of the station’s semi-legendary gang boss? The reappearance of a pro-independence leader long thought dead? Rumours of a horde of stolen art treasures? Or something deeper and larger? Something which means that everything may be about to change…?
As the interdiction tightens locals, travellers and traders find themselves trapped in Rico’s bar. Here they can share the rumours and try to find ways to escape the blockade.
“The Constanta Blockade” is a fairly dark, fairly hard science fiction game inspired by an increasingly distant Joss Whedon TV show. It is the fifth in the Kestrel series and some characters and themes from previous episodes reappear. However many characters are new and no knowledge of the series background or of previous episodes is expected or required. There are 16 player spaces, and some content involving slavery and crime. As usual we will do a double-run if there is demand.
November 1 - 3, 2019
Consequence 1: The Other Side
The first game in the Consequence LARP campaign. While player spaces are booked out, crew tickets are still available. For specific questions please email email@example.com
- Londinium Rising, Nik’s pseudo-Elizabethan campaign, has released its rules and setting, and aiming to run its first game in February 2020.
- We have nothing running in December yet. Its a bad month for larp, but you can usually do something in the first weekend. Any volunteers?
- KapCon is coming up in January! if you’d like to run a larp, please fill out the form here