Cheers Ryan, this game rocked. Derek mentioned to me after the game how he enjoyed the fact that there was little combat; there was plenty of plot happening all at once through dialogue that too much hack and slash would have destroyed.
I played Tristan, and wow was I caught up in it. Scott as Mark and Daphne as Isolde were absolutely incredible to roleplay with, a highlight being every time I looked up from gazing lovingly into Isolde’s eyes I met the suspicious gaze of her fiancee, my king.
I also found to my delight that characters I wasn’t directly tied up with forged bonds with Tristan. Morgana le Fay joined me in my pitiful attempt to halt Mark and Isolde’s wedding, but for a completely different reason. Steph you were great 
Lucy as Guinivere took me aside and offered advice with my dilemma, telling me she understood what it was like to be torn between love and loyalty. I told her she couldn’t possibly understand how I felt, to which she replied she had a close friend in a similar situation…
Lady Nimue and her daughter Argante brought Tristan a shock telling me of the atrocities committed by the soldiers in Cornwall’s army invading their lands, so I offered to travel there myself to supervise things as heir of Cornwall. A bigger shock came when Mark approached me, telling me accusingly that he had heard both Isolde and I had plans to travel without him to Glouchedon for a while…
I would have liked to have faced off against Palamedes though… 
I didn’t notice any cameras, which was great!
Out of curiosity, how much plot direction was given in game from Kay the Seneshal, Ryan? Everything seemed very player-initiated 