Having been on the end of a few magic spells and having seen a few in action, I was wondering how people felt about the power of the attack spells (and abilities) in Teonn? I have a couple of observations / opinions, some of which are probably criticisms… 
Probably the main one is the instant “point and click” take down spells / abilities. I’ve seen a couple of these in action and they are quite simply game changers. One second you’re hale and hearty, the next you’re unconscious, asleep or unable to tell friend from foe. Some of them have counter spells which you can put on in advance, but it’s really only a small sub-set of characters that have that kind of ability.
My personal opinion on these is that pretty much all abilities that can take someone out, should have the ‘possibility of failure’ or ‘way to resist’. With a sword, you can dodge or parry. With a sap, you can sit with your back in a corner or wear a helmet. With a fireball, you can dodge the spell packet(s). With poison arrows, you can stick a shield in the way or hide behind a tree…
The other thing is in some cases, the spells have no warning or build up. There is no casting, no recognisable ‘spell’ happening, it’s just “point and click”.
Anyway, opinions anyone? 
