Absolutely agree, and simultaneously disagree with the lack of immersion in Tabletop comments earlier in the thread. Immersion for me has a number of components, while LARP has a monopoly on the visual Immersion and a certain edge on the emotional Immersion it is not always the most immersive gaming form.
For example, the games I was playing most recently (a couple of years now) were part of a campaign spanning 20+ years, with a character I had played for about 18 years, the GM is a craftsman of the game who generated wonderfully intricate stories with fantastically detailed worlds and characters. The other players were also very skilled and one was playing my characters wife which provided a great emotional immersion opportunity.
While playing those games I would be drawn into the story completely, the level of immersion in those games specifically was fantastic generating some of the best tabletop experiences in my career.
So Tabletop
Visual Immersion: Low
Mental Immersion: High
Emotional Immersion: Medium
Story Immersion: High
The couple of LARPs I have been in provided a completely different level and scope for Immersion. The Visual Immersion is excellent, the levels of costuming and props is extremely high, the emotional aspect is also very high, the adrenaline of being chased is real, the sharing of secrets and emotional pain is great and a lot of moments really pull you in, but conversely the stuggle to create a story framework for large groups also shows and because of the very nature of the beast the stories and worlds are not so intricate. A lot of the sub-story lies in the hands of the players themselves and the fact that it occours in the real world with real-world time means that there are often moments where reality does flood back into your perception washing away some of the immersion.
So LARP
Visual Immersion: High
Mental Immersion: Medium
Emotional Immersion: High
Story Immersion: Medium
The upshot is that for me Immersion covers a wide field in itself and I don’t think it is a style of LARP. It is defined player by player for a variety of reasons included how the player feels on the day. The other elements (Game, Player Agency, Narrative) are the core requirments and drivers for the game, Immersion is something that is impacted (negativly or positivly) by these but I don’t believe it is a game style in itself, it is merely a case of the more the merrier.



