Immersion is (to me) vitally important in a Larp.
I believe that the best games worldwide do one of two things, first make a huge effort on creating the right venue to play in.
Here’s an example, Dummnoni Chronicles, widely regarded as one of the best Larp events in the world. The reason for this is a huge investment of time and money in creating an ‘authentic’ iron age settlement with barricades and a long house.
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We can’t do this in New Zealand, (well of course we could but we probably understandably won’t).
The other option is to work with what you have.
People have run some amazing games at Turnbull House here in Wellington. The downstairs is wood paneled and has an olde worlde library, Anna ran the over subscribed Masquerade on Fleet Street, and I think you’d be hard pushed to find a significantly better venue. This meant the game felt instantly more real. No need to un-imagine desks, and white boards or scout camp signs.
With a small amount of effort the more modern upstairs floor was turned into what looked like a wedding reception, for Jenni and Paul’s very well received Super Hero wedding reception game. Again once you were in the game the fact it felt like you were at a real wedding reception helped to immerse people into the game.
At Kapcon this year Jackie ran a fantastic game set in a van, and ran it in a van. Perfect. Such a simple way to achieve the ideal setting for that game.
I believe the more immersive a game is the less likely you are to drop out of character and the more likely you are to achieve those amazing moments of being deep in character (whilst still remembering it’s just make believe…).