KapCon Review

(Yes, I know that this was mostly tabletop games, but there was a very large and enjoyable Larp on Saturday evening, as well as a couple of games that were called SemiLarps - live but with no costumes or physreps.)

I’ve never really been to a roleplaying convention before. I missed the various incarnations of the Flying Crocodile Cup, never got around to Battlecry and in general haven’t been doing that much tabletop roleplaying lately. I turned up to one of the games in Confusion last year, but I was only there for an afternoon so decline to count it. On the other hand, it turns out that very many of my friends in Wellington, as well as a flatmate (Norman) and visiting guest (Struan) have been considering KapCon as one of the highlights of their social year, so I thought I’d give it a try.

First off, I had a lot of fun. I met many interesting new people, and got to know some other interesting people that I’d previously only had a nodding aquaintance with(1). The games were also tres cool, even though I didn’t play in every session. (I have a tendency to get peopled out, especially in crowds, and the walls of Wellington High School are quite good at reflecting sound. The term “Tidal Wave of Noise” was very applicable at times.)

Of the games I played in, two were fairly standard short games - enjoyable, but they didn’t push me out of my comfort zone. The others were somewhat … interesting. One was a medical soap opera in which we were filming the pilot of Wellington’s answer to Shortland St “Bleeding Hearts”, which meant acting out scenes - turning into sides of bacon, hurriedly rearranging furniture as needed, upstaging each other like mad, and doing whatever we could to improve our ratings. The plot to kidnap one of the doctors to Molvania that was foiled by a helicopter accidentally taking out the nurse Tiffany (whose real name was Greta something, and was also a mail order bride to my father the hospital accountant) was very memorable.

The other notable game was also a semi-Larp, but much more serious. It was called “Couples”, run by a chap called Tony Sinclair (2), and if I had to name the genre I’d call it psychological realism. We were playing 6 friends (all paired off, but with history) who had gotten together for a weekend away by the lake in Wanaka. The twist was that we all had issues that were giving us serious grief, and the tensions of the holiday brought them all out. It was, without question, the most intense roleplaying I’ve ever experienced. The character sheets were detailed psych profiles that were based on real people, and after we’d had time to read through them we talked with the GM privately to work out extra details and quirks, and then spent time with our character’s partners developing shared history: everything from favourite colours, the cars that we drove, an ordinary evening’s entertainment down to things about our sex lives and how we felt about each other. The issues that we had to work out were all things that could happen in our real lives and some of them happened to cut very close to the bone. (I highly recommend this game, but it ain’t for the faint hearted.) From a technical perspective, the roleplaying between people became very natural and unforced - the shared reality everyone was creating between them had nothing to do with what the world is like and everything to do with how we related to each other, so everything just flowed smoothly. It was incredibly intense from an emotional perspective, and I spent 20 minutes after the game was over wondering if I was going to burst into tears before turning into Princess Yun Sing for the main Larp of the evening, who is a very different person indeed. I also found that the next day I was still getting odd moments of emotional backlash that ranged from wondering what my character would be doing in 6 months time, to how I, a very different person, would have reacted to the same events. (It’s rather astonishing, when you think about it, how much immersing into a character can protect your real psyche from weird shit.) I’m very glad that I got a private debriefing with Tony the next day, and I’m also very glad that I got to play in the game.

The main Larp “Rule Brittania” was great. I played a Chinese princess with a thirst for travel, some special magic medicine and a dark secret about how the medicine was made. I achieved all of my goals as well as an extra that turned up during the game that royally peeved my fiance. There was too much stuff going on to describe with any justice, but I take my hairpins off to the wonderfully sinister Fu Manchu, a seedy-looking businessman, who happened to be a really nice guy. (Alas, my character kept on wondering what the hell she was going to have to pay him back with later, but she really appreciated all the help he gave her.) I do have one regret though - I was playing a character who looked vulnerable and innocent but was actually dripping with Kick Arse fighting ability and magic charms that protected her from dark magic. Did anyone attack me, at all? No.

Logistically speaking, the con was organised with ruthless and impressive efficiency, capable of handling even my feckless and tardy self with grace and aplomb. There were no problems. At all. Everything was announced clearly, it was easy to find the game rooms (although Struan and I got lost finding the main entrance on our first day), there were snacks available at a reasonable price, there were food runs for cheap pizza and, I kid you not, everything started and finished bang on time. I didn’t think it could be done, but now I have learnt my error and will henceforth strive harder to please the Gods of Punctuality in my own paltry organising efforts.

How did it compare to Science Fiction conventions, with which I have considerably more experience? Well, it’s not in a hotel, so room parties, hanging out in the bar, and lounging around the piano singing filks badly just didn’t happen. It was a lot less casual, unlike SF Cons where you can wander in and out of panels as you please, here you needed to sign up for 3 hour games in advance and if you were late, they might be able to slot you in, or then again they might not. There was still the atmosphere of hanging out in the foyer chatting and playing games, though, which is one of the better parts of cons everywhere.

KapCon. Do I recommend it? Absolutely.

(1) A chap called Morgan says that he’s been emailing Ryan on and off for years without them actually having met. He said to say Hi.
(2) I’m not a hundred percent sure I remembered his last name aright. His first name was definitely Tony, though, and he’s an Aucklander so will probably be at Battlecry.

Hi Morgan!

Did you mention Diatribe to any of the larpers? Would be get some more Wellingtonians on here, especially as RPGcentral doesn’t seem to be used so much anymore.

Um, no, I didn’t do any advertising at all, as I was feeling extremely lazy. Post Christmas accidie maybe? :blush:

There was talk about a new roleplaying webzine site that’s theoretically going to take over the forum functions from CentralRPG.net.nz which has been having connectivity problems since forever. It’s called nzrag.com/ and is very pretty which somehow seems to be a good sign. I haven’t looked at it in any detail though.

Steph

His name is Tony Shirley, and yes, he is planning on running “Couples” at BattleCry… in one of the sessions, and some other mind-twisters in other sessions.

I thoroughly enjoyed Kapcon too, even though I didn’t make it to the larp due to an ice-boat race and some blue goblins :slight_smile: I did see some of the costumes and they were fantastic… I’ll post a link to the pics when they go on-line eventually.

MissMenolly

[quote=“Stephanie”] The other notable game was also a semi-Larp, but much more serious. It was called “Couples”, run by a chap called Tony Sinclair (2),
(2) I’m not a hundred percent sure I remembered his last name aright. His first name was definitely Tony, though, and he’s an Aucklander so will probably be at Battlecry.[/quote]

Ooh I’d like to play Couples at Battlecry! How can I sign up?

It was not mentioned at the larp
but some of us have moved over at the same time

I’m just waiting for Tony to let me know which sessions he is running what. I’ll let you know once I know :laughing:

I’ve just made the suggestion that they set up a direct link in their main forums for larps, to direct to here. Not sure if they will, but I did suggest it.

Hi Morgan!

Did you mention Diatribe to any of the larpers? Would be get some more Wellingtonians on here, especially as RPGcentral doesn’t seem to be used so much anymore.[/quote]

Hi Ryan!

(And hi Stephanie!)

I’ve been out of NZ for about 4 years, so I’m still catching up on what’s going on. Diatribe looks cool. Lovely. Will check it out more thoroughly over the next week or two.

(I have no money. Literally. So Battlecry is a no-go for me. And I’m frickin’ desperate to play Couples, too. Argh.)

Heya Paul and Morgan, great to have some more non-JAFAs on here.

Couples sounds scary, in a good way. Glad that there are some larps like that getting played.

Do you gm? We have a deal for any gms and other helpers/organisers, that the entry fee is discounted heavily. Or see if Craig can use your help on the NZLarp stall and get in for free :slight_smile:

[quote=“morgue”]I’ve been out of NZ for about 4 years, so I’m still catching up on what’s going on. Diatribe looks cool. Lovely. Will check it out more thoroughly over the next week or two.

(I have no money. Literally. So Battlecry is a no-go for me. And I’m frickin’ desperate to play Couples, too. Argh.)[/quote]

There are 2 places you can see some of the photo’s from Kapcon. Some are just during the day, with a smattering of the Live game.

deb-onair.blogspot.com/2006/01/larp-photos.html

nzrag.com/bb/viewtopic.php?t=14

There are more coming, as the offical photographer hasn’t popped all the ones he took anywhere yet.

Hello all. Thought I’d drop by:)

Stephanie: Love the ‘Psychological Realism’ tag Stephanie, will use that from now on 8) Hope things have settled down and you are only having ‘good’ flashbacks now. I did deliberately write the game to be as real and as engaging as possible, but like you say, the emotions we are playing with can be almost too real. I am very aware of this and allow opt out at the beginning and discussions at the end. Lucky we cant be sued in NZ.

I that vein, do you know the names and how to contact the other players in the game; I know Naomi, Fraser, Stephanie, but not the other two. I would have liked to have talked to them afterwards.

Larp?: Its more a hybrid ‘tabletop/larp’ than a true dress up use objects style. Sounds like the ‘freeform, single room’ game mentioned previously on this site. But its totally systemless and the only time we jump out of character is for the gm to explain a background point or find out which secrets are yet to be revealed and prompt players to do so.

Kapcon: I’m glad I actually got to run couples down at Kapcon and was pleasantly surprised how quickly everyone fell into their roles and bought into the scenario. Great players make it pleasure to run. Running that style of game with ‘bad players’ is just painful to watch.

At the moment however I don’t seem to be able to get ‘Couples’ out of my head, so I can write a new game for Battlecry. One of the main reasons was that by chance we lost our sixth player in the game in Wellington, so I ended up having to play. At the time I was annoyed, but it ended up as a blessing in disguise. I originally wrote the game to be gm-less, but never played it that way due too many people wanting to play in it.

Gm-less, it was a little tricky to get things set up, but once it got going, it seemed the natural way to play the game.

Unfortunately due to me being a relative unknown down there though, it only ran the one session and I didnt really get to test this. So I am contemplating running a session of couples either this weekend or the next, which can be at my place in Ellerslie, Auckland. If I can get 2 male / 3 female roleplayers of an advanced mature nature, I would gladly run couples. Yes, for free Morgue. PM me on a first in first served basis, oh and state whether your a guy or girl :slight_smile: Couple of spaces are already taken.

Battlecry 06: Yes, I will also be running at least 1 session of ‘Couples’ . However I ran couples at battlecry last year, and don’t normally run the same game 2 years running. So i will be writing a new ‘Psychologically Realistic’ game which will be my main focus.

Cheers all

I’ve heard the term “emotional realism” used in Nordic larp theory to describe the same sort of thing. I think that was somewhere in Dissecting Larp:

knutepunkt.laiv.org/

Probably in the “School of flour” article. Although, the way emotional realism was illustrated there was with things in the larp that weren’t part of the fictional setting of the larp (e.g. OOC music), that add to the realism of the emotions felt by the players. Might be something worth considering, adding music or other sensory stuff that heightens the emotional aspect of the scenario.

I think Couples sounds entirely like larp, just not the sort of larp that gets played in NZ much. It reminds me a lot of some of the Nordic larps - played in Sweden, Norway, Finland, and Denmark. It sure doesn’t sound like tabletop RPG, cos there’s no abstraction at all.

It was very Larp-like in the way information was moving. In a normal tabletop game, everyone usually knows everything, unless people are making an effort to keep secrets in the form of notes and private GM conferences which very much breaks up the flow of the game. In the game, the most intense scenes didn’t have an audience. The lack of stage setting gave us a lot of freedom - we wandered around the whole of Wellington High acting as if we were on a bushwalk and it just worked. That felt a lot less confining than a theatre-style Larp where the whole action is confined to a few large rooms.

I know Cordelia a little from University, but I can’t remember her last name, and I don’t have an email address for her. The other guy I’d never met before.

(Yes, I’m fine. I want to kick the character I was playing for being so naive, but I’m fine. :wink:)

Steph

EDIT: If you ask the KapCon organisers to get in touch on your behalf, in the Victorian Larp, Cordy was playing Christine Daie and the guy who played “John” was Dr Jekyll. It might make it slightly easier to identify them.

Im not really up with the techniques around the world, I just use what I think works :slight_smile: I have used sensory aids like music, food, etc before, and it does add an element. But that was when I used to create much more linear games that would force scenes upon the players. I guess I feel now the more you add, the more constrainst on the players creativity.

Having the ability to move around the room, outside the room, and break off into pairs or threes in a private setting is vital to the game. However, moving around the school was kinda a spur of the moment thing. It is just an extension of the maleable space, and it did seem to work well.

Naivety of the character, well that was kinda the point. Cheers for the info on the names, trackin em now :slight_smile:

It was very much a freeform - that’s what “LARP” generally means in Wellington. While there was live combat there once upon a time (or so I have heard; I was too late for “Chapter Victoria”), large-scale LARPs have been influenced by MET (via a very large “Wellington by Night” game between 97 and 99) and the freeforms run in Christchurch. So its about costumes and intrigue and character interaction (which is the strength of the format IMHO), with mechanics kept to an absolute minimum.

Here are some more photo’s of the larp.
pics.livejournal.com/marsden_onl … y/0000r420
I believe more may be going on-line sometime soon. I’ll post more when I see it.

You too huh?

To answer Tony’s question, the other two were Cordelia Black(as Stephanie said) and Hugh Dingwall.
I think Hugh is living in Invercargill at the moment, though he might be back up in Dunedin. He has posted to nzrag.com , under the name wolfboy.

Cordelia doesn’t roleplay much from what I have heard. This year was her first Kapcon. She lives down the road from me, and works for VUWSA (vuwsa.org.nz/the_executive/) (at least she did last year). Apart from that…

Was I the only one at that table who knew everyone?

Cheers for the contact details, have sent pm’s now.

Well apart from a chance encounter at the airport, and someone trying to drink me under the table and have their boyfriend tell me strange stories about animals, I didn’t know anyone in the group :slight_smile:

As to the game, I will try to discuss the game without too many spoilers. Might not want to read too close if you are to play in it at Battlecry :slight_smile:

Looking at the two characters you played and their Naivety, Naomi’s character was created that way due to her age and lack of past relationships. Stephanie’s wasn’t supposed to be naive, but more ‘so focused on the family’ and not wanting to face a horrible reality, that she deliberately hadn’t delved too deep.

I seemed to have written proactive / reactive characters, with the reactive characters not knowing what’s going on to start with. As the game unfolds the proactive characters reveal their secrets to create the scenes. Maybe this was too unbalanced. Only problem is if you have everyone with a dark secret, it turns into a melodrama rather than a ‘psychologically realistic’ story.