[quote=“Ants”][quote=“Xcerus”]So - returning to the actual topic here.
No one can justify why the two characters have different skill levels when they have done exactly the same things and are essentially copy pasted characters.[/quote]
I thought I did. So I will make it even clearer.
It is because XP rewards are not just a character reward[/quote]
The view that xp can be ‘stored’ by a player to be used on any character they wish is a totally new concept to me (well since I moved to NZ). In essentially every other game I have ever played the xp you get is for that character and that character alone.
I don’t see why a complete clone should end up with less xp.
Don’t get me wrong - I understand that GM’s want to run their games in their own way and I support them on that. I for one will more than hapily ‘remind’ people how a rule works and as far as I am concerned what any GM chooses to do in their game is their own business.
My key point is here:
Take a linea game where there is only one way to play. There are no options outside of the path put infront of you by the game designer (be they a gm or other wise) Sure it doesn’t leave you much variation or choice but it can still be a fun game.
If one player finishes the game they will have collected and done everything set before them because that is what is there.
So now that player re-plays the game in exactly the same way but now has fewer powers because he has been penilised for his gear being damaged from the previous game (out of character damage such as scuffs or marks from falling) and is then expected to be able to cope with the same end of game challenges the second time round and (shock) can’t. How is this justified.
Sure if you are a new character and have less xp you are never going to be able to catch up to the big guns. But why should somone who has been in it since the beginning stuggle to deal with somthing somone else has been in since the beginning (or even more absurdly who only joined half way through) can deal with swiftly and without problem.
I guess my opinion stems from games which have a much greater power level at end game (represented by more calls although this is definatly not the thread for that discussion) where somone who has been in the game just as long would not be able to even scratch some of the creatures the GM’s create.
If you have players in your group who are able to one hit your monsters then as a gm you know you need to provide tougher oponents.
What then happens when you know a group of players has been around since the beginning and so presume they are able to take out the massive monster with 100hp that you have created suddenly is unable to cope with it because these guys are the ‘bad role players’ or the ‘poor members of the community’ But being the resonable gm that you are you don’t think of them like that - they are still players in your game and they have been here since day 1. You have over 50 players - you cannot (and fair enough too) remember all their stats and abilities off the top of your head so they all die.
But a duo of AWSOMENESS! swaggers into the clearing as the characters lay dying at the feet of said gribly monster and will a well planned out combo they essentially two hit the creature with their POWERS OF AWESOME! because of their MEGA ROLE PLAYING and UNLIMITED BUDGET!
Yea…
I would feel really great about myself as i watched two people pritty much one hit the creature that just dropped my mates…
I would think:
Great - I am shy… i am broke and the one way I have of breaking away and roleplaying somthing awesome in my pathetic life has just been destroyed by those ritch outgoing players…
‘Why do I do this to myself.’
Alot of you are probably wondering why I for once give a shit about the little people.
The surprise for most of you is that I do care alot about most of the people here that I roleplay with. [size=50]I just hate looking weak.[/size]