I do agree that people should be all treated differently based on their ability or talent I just think that larping is one of those hobbies where yes its amazing when people go all out and there should be rewards for people who try hard (like at chimera with the best costume and best role player awards).
However I do not feel that variable xp has a place in a campaign game. Let me explain why:
Lets take Tim and Bob. (Ficticious characters)
Tim and Bob are Twins, they both have the same appearence - same voice, and unlike alot of twins are both infact identical. So for this scenario we will actually refer to them as clones.
In the real world Tim has a fantastic job as a prop designer. He only works 3 days a week builing props for a tv show. The rest of the week he has to himself.
Bob also has a fantastic job in the real world as a prop designer. However Bob is also married with 3 chidlren unlike his clone Tim who is single with no children (but loves it that way) Bob is very happy with his life but it does not leave him with much free time.
So Tim and bob being clones create the same character for the event. Same background, same race same xp expenditure - same gear. They role up to the event and Bob waves goodby to his family for the weekend while they play.
Tim’s kit is alot better than bob’s - the hours put into the gear really have paid off and it looks amazing.
Bob’s gear is good, but having to look after his family and take his children to school and watch over the little one has left him with much less free time than Tim. His gear looks the same but doesn’t have that perfected finnish that Bob’s does.
Anyway - the game starts and they both go at it as clones do - both roleplay with the same people the same way, both go on the same quests and both fight the same nasty creatures. Their characters fight side by side through out a long campaign and eventually they come to a massive battle.
During the campaign Tim’s kit has resulted in him getting slightly more xp than Bob. This means that over time he has accelerated away from Bob and can now call quadruple venom poison strikes with his sword. Bob has just bought the ability to do a strike attack…
Two characters that have done exactly the same thing through out a campaign have fought side by side practically walked in the same shoes.
One is better than the other for out of character reasons.
Please justify why two identical characters should differ so greatly.
Remember what I am asking here is not is it better to have flat rate or flexi rate xp but - How you justify two identical characters after several months of gameplay being totally unmatched xp wise simply because of their costumes…



