[quote=“musicforwolves”]
Bjarn incident aside (an event I remain happily unaware of), there’s no denying that the current level of discourse surrounding the game is particularly obnoxious. The scale of the game might have some impact on this - a lot more voices; a lot more opinions; a lot more dissent. But merely saying that this isn’t the first time this sort of thing has happened doesn’t say anything about what to do now that it’s driving people away from the game. It’s causing organisers to declare periods when they won’t have any contact with anybody, let alone just Crucible-related stuff.
This isn’t just ‘causing tensions’, man - it’s severely altering the way in which players are interacting. At best, it means that people will exhaust themselves on one game. At worst, it’ll crash the entire system.[/quote]
If you’re going to talk about solving the issue, and addressing the issue, then you can’t discredit where the issue has existed before. It happened in Teonn, and also a lot of players also dropped out of the game (Team Ovidian). So this is hardly unique to Crucible, it’s just fresh in the forefront. I daresay it wasn’t unique to Teonn either, it is a thing that keeps repeatedly happening.
However, I agree that a large part of the issue is that people aren’t really dealing well with moving from a united player base to a faction based one. The resolution isn’t going to be anything done out of character. You can’t suddenly abolish factions, they will continue to be a thing.
Factions need to work together in game to change the issues. And I mean full on, share every piece of information they have, work together in game. If people are not willing to do this, then this problem will never go away or change.
Either they need to accept that faction based gaming comes with its competitive issues, or they need to not be competitive at all and start working with the other factions.
Currently, nobody is doing that, so it is nobodies fault, nor is it any GMs fault, that there is that level of competitive dissonance.