Disclaimer: I appreciate the effort our GMs put into this game. I want to help save their sanity by ensuring they focus on the right content, and the right amount of it - and have less complaining to manage/listen to. I am not a GM and do not know how it is ‘in the trenches’. But my discussion here is one out of a want to see the game thrive, see players and GM happy and enthused, and continue to foster a happy, healthy, balanced LARPing community. But given recent chatter on FB I think it’s time for some discussions to be had about game over-saturation and how it’s affecting players/the game.
Thinking specifically about Crucible - do we have too much of a good thing? I think players and GMs should consider if they’re enabling an slightly unhealthy atmosphere by providing and encouraging near on-demand roleplay. Downtime, GM-sanctioned player run events, non-GM sanctioned player run events, online roleplay …
The appeal, for me, of Live Action roleplay is the ‘Live Action’ part. Not only does this keep the playing field fair for those who can’t engage in ‘in between’ stuff due to preference, busy lives, location, etc … but it keeps the focus on what makes a major campaign LARP different from tabletop, or a boardgame, or something you can enjoy more frequently.
The big campaign games should feel epic. Special. The blockbuster movie compared to the 10th season of the TV show that’s jumped the shark. If you constantly play the game, you rush toward that 10th season feeling too quickly.
And we all need a break. GMs, players. If you talk about/hear about something every single day, you are bound to get sick of it.
Given the arguments that happen with increasing frequency about, well, everything … I started thinking of some measures that might help steer the focus of the game back toward the games themselves, rather than filling up the months between with a constant stream of game stuff. Your opinions may differ of course.
- Scrap downtime actions - please! The GMs could just as easy send a half-page update to each faction a month prior to each weekend game with a summary of things that affect them to help shape the story/flavour/mood of that faction.
- Bring in an in-game War Table at the LARP - a faction’s command group could have a designated time at the war table with a GM to plot, plan, and have the kind of discussions downtime actions are meant to symbolise, in person and in-character in a beautifully set-dressed war tent with maps and charters and ledgers - providing that kind of game experience for the people who are into it, while keeping it live-action focused
- Sanction fewer player-run events/encourage different types of player-run events - Look at encouraging/enabling one GM-sanctioned player run event per major hub in between games (Welly and Aucks). Encourage faction-neutral events to allow plausible participation for all players. This could be as simple as the GMs putting up a scenario then asking a team to run it. “We’re looking for players to run an event that would be a grand ball held by an eccentric, long-time resident of the island keen to hear the stories of the newest arrivals - and has offered to help provide information on how best to survive in this harsh land.” Etc …
- Have 'blackout periods’ - where the GM team is not to be contacted/will not respond. To anyone. And stick to it! This means not listening to suggestions/requests from anyone - be it flatmate, workmate, life-mate, whatever. (This will not only keep our GM team fresh, but help stop some of the complaints that Aucklanders have the ear of the GMs).
It’s all well and good to say: If you don’t want to play, just don’t play. But it’s not just FOMO that presses people into trying to ‘keep up’ with the game. It’s a want to help collaboratively shape the story (which is one of the big appeals of larp) AND experience logical, cohesive, character development. And at the moment, doing that means keeping up with quite a lot of activity, and for many (certainly myself) that’s turning Crucible into an obligation and a time-sink.
So what’s your opinion? Do we have too much of a good thing here?