[quote=“Zari”]
That said, I don’t think too much in the way of plot etc should be delivered by GMs at player-held events. Discussion of existing plot, maybe, but not delivery of anything new. Save that for the GM-created day games, I think that’s fairer on the players.[/quote]
The issue here, and one thing I think every single person I’ve heard talking about this is forgetting, is that this is a faction based game.
The GMs would have to run 5-3 day games between every game in order to release plot, and release extensive and personal plot for each faction - flavour designed and all.
When you have players designing their own events, and then dropping plot into that, the deeply personal setting and premise of the game is done by the organizers of the event, with the flavour already set up (like the Fire Festival, or the Sachsen Feast).
Faction based game on this scale is a new thing, and it needs to try new stuff to try and accommodate it. People need to realize it’s not fluffy bunnies get along time, and that the GMs are trying to run a game for five competing groups.
I mean, technically there is the capacity to turn it into fluffy bunny get along, but a lot of the players I know who have issues with faction based gaming, are also very isolationist with their faction things.
Long story short: Player designed games remove 60% of the tedious work for the GMs, and to have the expectations of the GMs to do that much work is self entitled, and wrong.
It’s a factions game guys, if you wanna run RP in regards to your faction, no one is stopping you, and no one but the GMs can.