This game will be on Wednesday 16 November, in a boardroom at my office.
I’ll be running the game as a project of the Live Action Roleplaying Society, assuming that’s okay with them.

[size=134]EXECUTIVE DECISION[/size]
A white-knuckle game of real-time political crisis
Game design by Greg Stolze
Date: Wed, 16 November 2005
Time: 6pm
Location: Level 7, Synergy House, 131 Queen St. It’s opposite Vulcan Lane. I’ll meet everyone on the street outside and take you up.
Price: $5, or $3 for members of LARPS. Will be used for decoration, all props and any proceeds will go to LARPS.
Wear: Corporate attire.
Bring: Notepads, snacks, drinks.
Contact: Ryan Paddy. Contact by PM or at ryan@mordavia.com or on 918-6132 if you’re keen to play.
Have you ever found yourself thinking, “I could do better than those fat cats in Washington?” With this game, you have the chance to prove it.
Executive Decision is played in real time. Each game lasts exactly one or two hours, depending on which scenario you’re playing. When your time is up, the President must decide how the U.S. is reacting to a crisis.
To make his decision, of course, the Chief Executive needs input from his loyal staff (that is, the other players). They, in turn, have goals of their own – goals that place them in conflict with each other.
Can you figure out how best to fulfill your agenda? Can you persuade the President to follow your advice? If so, you can gain enough political clout to win the game.