This year at Chimera, more than ever, I got a strong impression that conventions have some unusual constraints and the larps need to be written with that in mind. A larp that might work really well stand-alone might experience problems at a convention.
Most people are playing in many games over the weekend, and can’t remember a lot of details for each game. I found myself re-reading each character sheet just before each game, and struggling to remember all the details in play. Especially who was who and what my character knew about them. In games where people knew a lot of other characters and info, heaps of players looked confused and referred to their character sheets a lot. This tended to only happen for the first half of a game until people got into the flow, but it’s probably not ideal. If the players were only playing that single game, they’d have way more time and focus to study their character and these problems would be much less. At a con co-occupying with five other games in the players’ minds, it’s different.
Roaming games across a wide area with lots of equipment (including shared gear for crew) are also harder to get rolling than games in a confined area where everyone is a player who brings all their own equipment.
There are also a lot of people who are new to larp, and have a lot to absorb apart from complex characters.
As the con reaches the end, some people are really tired and it’s even harder to remember details and get energy together as minds start fraying.
As I especially learned this year, being a GM at a con isn’t like being a GM at a stand-alone game. You can’t set your own timeline, and if you’re playing in a lot of games as well as GMing your own game, your time and energy to prepare for your game is divided, in a way it wouldn’t be when running a stand-alone larp. So big, ambitious set-dressing/props/costumes become that much harder to pull off.
So - what kind of stuff do you think works best in a con larp, given the context of taking place amongst so many other games in a strict timeframe, with a high ratio of new larpers and with GMs who also have other games on their mind?
