[quote=“Stephanie”]I’d say that sublety is overrated for Chimera games (fatigue and all). I think that getting all your player specific information onto one A4 page, and all your background info onto another, makes a reasonable chunk of reading to aim for - more than that and you run the risk of people forgetting things.
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I think it does always depend on the genre of games. With ones that fit into a genre like regency or 1920s its quite easy to provide one page of character sheet and your good to go, but with genres like Sci-fi there is a whole world you have to create.
I’m not sure if The Gordian Knot would have been as rich and enjoyable if our world had been less complex and providing the background documents made it easier to GM (we would have had to create the documents whether or not we gave them to the players). However we never envisaged people memorising everything, the best we could hope for that people got a sense of the world they were part of. And believe me there were parts of the owrld that we hadn’t even touched on which we got questions about. I would much rather give players too many leads into the game than not enough.
I have come to accept this as part of the process of Larps. Although it often breaks immersion I don’t mind if people check their character sheet, especially in the first ten minutes of the game, because (for me at least) the hardcore immersion into character hasn’t necessarily sunken in.


), my character didn’t have her husband listed in the People She Knows section. It was fine, because there was a lot on that in the main section, just that it was a minor incongruity.