Campaign Shopping List

So, anyway, over on the Mordavia board various people have been chatting about what happens after the current Mordavia campaign ends.
I’d definitely like to see a new campaign game starting up (be it Warhammer or something else) because I like the plot continuity and downtime interactions between players. But what else? If the sky was the limit, what kind of ingredients would people like in the stew?

For instance, for me:
Low fantasy/fairytale setting
Restricted number of races (At most two, but one would be just fine with me. No reason it would have to be human.)
Heavy emphasis on cultural identity and interaction.
Player characters who could be ‘real’ people, rather than a collection of special abilities.
Frockcoats (I just like 'em, OK)

Hmm, what would I like?

Fantasy (high or low)
Heavy emphasis on roleplaying and characterisation. People with real backstory, and who aren’t afraid to play it.
BATTLES!
Cool weapons

As for the restricted number of races… hmm. Maybe. I think the number we’ve got at Mordavia is about okay - one or two is okay, but I prefer the variety of interactions and identities created when there are four or five. There is the thing of course with too many - you’re going to get brainfried trying to remember everything. But we do need more than one race - if only for the misunderstandings and subsequent RP! :unamused:

[quote=“steelphoenix”]Fantasy (high or low)
Heavy emphasis on roleplaying and characterisation. People with real backstory, and who aren’t afraid to play it.
BATTLES!
Cool weapons
[…four or five races]
[/quote]

The plans for Warhammer are definitely going to suit you. Marc and I are looking for ways to allow both intimate roleplay and large-scale battles.

For myself, I dream of truly character-driven events. Ones where the players and their actions are the be-all and end-all. I think that’s the future of large-scale larp.

Marc’s Warhammer game has plans to go further in this direction than Mordavia does, with players taking on all of the traditionally “good” and “evil” roles and organically battling it out for control of the nascient nation of the Border Princes.

I’ve also got a concept for an entirely character-driven larp in a bronze-age “dawn of history” setting. Stone megaliths, bronze weapons and armour, ritual runic language, dynamic economy, exploration, conquest, and the clash of cultures. All resting on freeform cooperation and conflict between character groups created and played by hundreds of players. I’m thinking of early civilisation because it lends itself perfectly to what’s possible to represent in larp; the medieval time-period always has the limitation that you don’t actually have a castle or medieval town on hand - especially in New Zealand.

[quote=“Ryan Paddy”][quote=“steelphoenix”]Fantasy (high or low)
Heavy emphasis on roleplaying and characterisation. People with real backstory, and who aren’t afraid to play it.
BATTLES!
Cool weapons
[…four or five races]
[/quote]

The plans for Warhammer are definitely going to suit you. Marc and I are looking for ways to allow both intimate roleplay and large-scale battles. [/quote]

So is Nibelungen. Science fantasy with a handful of races, an intruiging alternate reality filled with mysterious characters and amazing events. The weapons are freaking sweet, and totally a surprise what I have in store here… but you’ll find using them strangely addicitive.

[quote=“Ryan Paddy”]
I’ve also got a concept for an entirely character-driven larp in a bronze-age “dawn of history” setting. Stone megaliths, bronze weapons and armour, ritual runic language, dynamic economy, exploration, conquest, and the clash of cultures. All resting on freeform cooperation and conflict between character groups created and played by hundreds of players. I’m thinking of early civilisation because it lends itself perfectly to what’s possible to represent in larp; the medieval time-period always has the limitation that you don’t actually have a castle or medieval town on hand - especially in New Zealand.[/quote]

Hrm, neat. I have a similar idea for a once-off, but it’s on a smaller scale. What year do you have in mind?

To run the campaign? Once the pieces come together, but I don’t imagine before 2007.

[quote=“Stephanie”]Low fantasy/fairytale setting
Restricted number of races (At most two, but one would be just fine with me. No reason it would have to be human.)
Heavy emphasis on cultural identity and interaction.
Player characters who could be ‘real’ people, rather than a collection of special abilities.
Frockcoats (I just like 'em, OK)[/quote]

Jonathan Strange and Mr Norrell, the LARP?

(Humans and fairies being the two races, by the way, not the English and the French :wink: )

Players write their own characters
Players have massive effect on the environment
Prioritise immersion

But i thought the fairies and the french were they same
hides waitting for responses

Marc

P.S. Sorry couldn’t resist just too tempting.

Anna and I have been thinking that a Victorian-era fantasy LARP would be cool.

the fae + victorian england + Arthur returning in glory + the Queen not agreeing… Are we the only ones who can see how that would be fun? You’d get to dress up in Victorian fashion! and stand around shooting pistols at each other! And there would be war! lots and lots and lots of it! And it fits your description almost perfectly, Stephanie.

In other words, we want an excuse to play around with fancier costumes than Mordavia lets us get away with, and still get our fantasy fix into the bargian.

i have been thinking of a game based on a similar concept as “the League of extrordinary gentlemen” ie; chacters from literature.

such as sherlock holmes, hercule priot (thats spelled wrong :confused: ) and van helsing solving a murder mystery.

oh cool I was thinking of the same thing. But with more adventure than a murder mystery. Though a bizarre starter game could be Murder on the Nautalis.

tom sawyer and huck finn rafting the missisippi with dracula

Hmm… fun! :smiley:

But you do realise just how much work Victorian costume is, don’t you? (For women at least).

I know its not cool to be a trekie anymore if you ever conceded it was. I think it would be interesting though. Combine a little of the 5 year mission to new teritory with the odd mission. Many of the games would be set on different planets surfaces although the odd ship bound day game could be interesting. If the ship was good enough we could always adapt a vehicle into a shuttle to move between the ship and the planet every so often. Aliens could be interesting. Theres heaps of scope for interesting techs and people and skills. No magic and probably no psionics. All kinds of possibilities with holodecks and Q based interferance.

Of all the established SF settings mentioned Star Wars, Firefly and Warhammer 40k would have the most interest for me. Just because each of those has a real point of value for me personally: the fairy tale in space, the character drama in space, and the shocking grim future.

Star Trek is somewhere below Mighty Morphing Power Rangers on my wishlist.

I don’t know a massive amount about Warhammer 40k, but I reckon a campaign in a single frontier star system set in that universe could be very cool. Very much the same concept as the Warhammer Fantasy Border Princes campaign, but in space with the struggle for control being over a whole star system (a group of planets orbiting around a star).

Planetary conquest, lurking Chaos, inquisitors, rogue traders, space ork invasions. Space marines in full battle suits. Rock.

[quote=“Ryan Paddy”]Of all the established SF settings mentioned Star Wars, Firefly and Warhammer 40k would have the most interest for me. Just because each of those has a real point of value for me personally: the fairy tale in space, the character drama in space, and the shocking grim future.

Star Trek is somewhere below Mighty Morphing Power Rangers on my wishlist.[/quote]

Totally agree. I’m also starting to formulate an idea for a Star Wars LARP so watch this space.

[quote=“Ryan Paddy”] I don’t know a massive amount about Warhammer 40k, but I reckon a campaign in a single frontier star system set in that universe could be very cool. Very much the same concept as the Warhammer Fantasy Border Princes campaign, but in space with the struggle for control being over a whole star system (a group of planets orbiting around a star).

Planetary conquest, lurking Chaos, inquisitors, rogue traders, space ork invasions. Space marines in full battle suits. Rock.[/quote]

And the Tau. They’ve just had their codex re-done and their mini’s range updated. They have a really cool look but aren’t super human like the space marines, just high tech.

I’m working on an original setting that meets all these wishes. It’s called Nibelungen and I want help developing it.

[quote=“Exquire”]
I’m working on an original setting that meets all these wishes. It’s called Nibelungen and I want help developing it.[/quote]

oh hell i have no life :wink: send me some stuff i will ponder it see if i can help.

if you were considering a game set in the 40k universe base it off the inquisitor game that came out a while back would be a good bet as that was low number combat based, but also thinking. more about specialists than armies…lead itself to larp better