This is interesting, it’s an account of the market research that Wizards of the Coast did back in 1999 before releasing Dungeons and Dragons 3rd Edition (which is the best-selling roleplaying game in the world, by a huge margin).
seankreynolds.com/rpgfiles/g … ayers.html
What’s interesting is not just the breakdown of player interests, and the assertion that really successful roleplaying games have to cater to all interests, but also the list of 8 core elements that roleplayers want in all games.
I wonder how applicable this research and the conclusions are to larp.