Wizard of the Coast's market research

This is interesting, it’s an account of the market research that Wizards of the Coast did back in 1999 before releasing Dungeons and Dragons 3rd Edition (which is the best-selling roleplaying game in the world, by a huge margin).

seankreynolds.com/rpgfiles/g … ayers.html

What’s interesting is not just the breakdown of player interests, and the assertion that really successful roleplaying games have to cater to all interests, but also the list of 8 core elements that roleplayers want in all games.

I wonder how applicable this research and the conclusions are to larp.