As someone that got to play an NPC a fair bit I got alot of experiance dying before I PC’d so here is my advice on Dying and this advice goes equaly well for PCs.
- Enviroment
This is the same as with the PCs, You dont want to be in the middle of the path where you can be tripped over or stepped on if combat is raging, twisted ankles and boot prints to your nicey-nice areas are not pleasent…try to roll into a ditch on the side of the road when you die…if your in an open area then you can lay there.
- Wave effect
This doesn’t count for PC’s, And only realy counts for NPC’s at certain times when the GM’s say so, but if your an NPC mook that comes in waves get out and regroup as quickly as possible so you can get back in there quickly. Wave effect are the only way to make 15 players feel out numbered by 5 crew…sad but true, you’ll be STUFFED afterwars and the PC’s will be fresh as daisies, but keep them a-coming.
- Revivablity
If you can be revived (through some mechanic like zombies) it realy is best to lie there untill you cant be revived, then sneak off…this is of course conditional on the other factors
- Character Importance
Now this is the big one for NPC’s and PC’s alike. If your a mook NPC (Zombie or orc or random gypsy/bandit) when your die “No one is going to realy care what happens with your body” so not long after you die if you HAVE to be somewhere you can try to slip out unnoticed…no-one will mind. But if you get picked to play something special (Demon, Bandit King, Son of the dark one, banner bearer, a particular character that people have been interacting with thats suddenly gone evil) and you are killed I recomend strongly staying dead and as weird as it sounds allowing the PC’s to have their way with the corpse (In a non-dodgy way) you have stoped be a feature NPC for now and become a “meat based prop”. PC’s often demand “Justice”, “Vengence” or “Closure” after particularly costly battles or on particular enemies…They’ll want to stab you, cut of your head, loot you for your costume feature items (helmets masks etc) take you back to the inn as a trophey, stuff and mount your corpse and use it like a puppet…PC’s are weird like that, your body can still be the focus of a scene after your dead. A similar thing goes with non-enemy NPC’s and PC’s…if you die your character death has more impact if you let the others see your body. If after a battle you look around and dont see an ally or someone your close to or holds importance to you they could have just gone off to get healed or armour fixed…but if you look around and see your lord/noble/sibling/prince/lover trust up on someones spear laying across a pile of NPC bodies thats gonna have alot more impact particularly as people suddenly relise that important characters have been taken out…then allow the greiving…Your dead, Your character is not coming back people should be sad damn it! Lying there lets people know your dead and allows it to sink in your not coming back. Puts that finalness in your character…allows your story arc to wrap up. Weirdly it can seem your more important to other character now your dead than when you were striding the feild of battle. Infact you should be happy of this…heck people should sing your praises, that was a cool character after all…your playing HEROS…and heros die heroicly and are mourned heroicly and realy good roleplaying comes from this…and it gives your characters and others “closure”…thats right unlike an Feature Enemy that dies and becomes a meat prop…you are now a MUSE! Reveal in it…and hey at very least you get a little break to be off your feet and see peoples reaction to your death (Other wise you miss stuff while resting up in the crew room prepping to go back out)
OOOH and PC’s write a Will and have it on you at the start of the game if it seems reasonable and hand it off to someone of importance, it’s always good to get the last word
In Medieval games I’d recomend giving it to a noble or prince to hold onto.