Coming off the end of the Teonn campaign some things about larp and our community have been highlighted, specifically about bleed.
For those who don’t know, Bleed is when the in character emotions start to affect the out of character emotions. Bleed is not all bad, in fact it is what some people enjoy about larp but when it starts to effect out of character relationships/interpersonal exchanges it can become worrying. As a community this is something that we need to try and prevent, as it can have negative effects on those that we share this hobby with.
Some things to keep in mind:
Ultimately we do this for fun, but everyone has different ways of having fun at a game, be respectful of this.
We are all affected by bleed in different ways, especially when our character’s have different outcomes. Think about how you react OOC to situations that affected other characters, as the other players may have viewed the situation very differently. Sometimes what seems hilarious to you could be quite painful for that player to live through. Be sensitive and supportive about this.
If you feel that bleed is affecting you, perhaps instead of immediately reacting or retorting to what another player says OOC, remove yourself from the situation so as not to cause OOC conflict that could wind up hurting someone. If you feel like you need to talk over the situation, seek out a friend, possibly a fellow larper, who wasn’t involved.
It is not ok to lay blame on players/bully players for IC situations. If you believe that they tried to OOC machinate the situation to their advantage, have a talk to a GM/ST to see if the situation can come to a resolution.
Ultimately bleed is something that is happening and will continue to happen in the larping community, we as individuals need to recognise how it affects us, and as community try to minimise the OOC negative impact it has on our community.
Going into Crucible, which seems to have more of a Player vs Player aspect than many other games, these sorts of issues are more likely to arise, and so its great to be mindful of the above points when approaching the games that we play.
PC instigated death of another PC is also a related issue. As crew we have always been instructed by the GMs (if given a killing blow) to make a players death awesome. This is collaborative storytelling, and this is a great thing to keep in mind, if this is the route that your character takes. Keep in mind that people invest time, money and energy into the character’s an costume, so please be mindful and sensitive of this fact.