Thanks Jared, i will send a Intro in later but for now here is the rule set as i have scraped it down to.
Each character has a starting style based on participation in construction/deconstruction, attire and role playing.
you can use Style as a sort of currency to state things that are True, Not False. Note that you have to pay the player who has domain over the thing you want to influence. I.E. the Owner of an Estate, the closest PC of a non NPC character, the NPC for the NPC and a GM for anything else.
-Example: I am playing Hyporia and i approach Thesis, “Is it true that i have had an illicit affair with your sister (a Not in Game Character under Thesis’s control)” as i show him a style. “No, She is to high class for you.” I show him two style points and say “Are you sure”, “Actually i think you are right.” says thesis as he takes the two style points.
if you desperately need something to be true then you can Insist which forces you to lose all style points you have offered and start seeing who is willing to spend the most style points between the two characters. Each player will have 2 aspects that if it has some use like a master spy trying to make a secret he knows or a renown playboy trying to bed someone they can spend 1 style point Once to count as 3 in a Insist.
Lastly Combat. the first strike to a limb will make it useless for the fight, a second strike to a limb will make it useless for the event and a third strike will make it useless period. Torso strikes will not do anything till the third strike which will incapacitate the character and a fourth strike will kill them. As usual a strike to the groin, neck or head will not count A and B will will give you a warning the first time, second will see you out of the fight and third will see you out of all of this event’s fights.
But i am thinking that this will mostly be a talking, planning and scheming game with maybe one dual average each game.
Any CnC with the rules or setting would be appreciated plus notes of interest from other players, thanks.
Edit:
thought i would also put down the ways to earn style.
You start with 3 style + any style above 3 from last time. so 5 would add 2 to this while 1 would add nothing.
Costume-
-No Costume = 0 Style
-Partial Costume = 1 Style/ i would assume a partial costume to be throwing a tunic over your pants and shirt or some over half good job
-Complete Costume = 3 Style/ A Complete Costume would be all the way but it doesn’t have to be confined to what i write down so if you want a oriental taste to your Noble House don’t let me stop you to much.
Donating Food to the Event-
-Pop Drinks = 1 Style
-Junk food = 2 style
-Healthy or In Character Food and Drink = 3 Style
Cleaning-
-Sweeping = 1 style
-Moving Furniture and Other heavy or laborious work = 2 Style
Role Playing-
-For every good piece of role playing or Style Expenditure that adds to the world or story = 1 style (Acting in character and making Drama)
-For every Grand piece of role playing or style expenditure that adds to the world or story = 2 style (Adding a Huge and grand plot twist or forcing a life or death dilemma or Huge Drama) Example: back stabbing, Standing to your Ideals, self sacrifice, Etc