The MacLarp Manifesto

[size=150]The MacLarp Manifesto[/size]

Premises

  1. The number of players that you have at a larp shows how good it is.
  2. If you are not trying to maximise player numbers then you a clearly just pandering to your own egotistical ideas of quality in larp, not the actual goodness of the larp that is indicated by its size.
  3. This manifesto lays out the one true way to maximise the size, and therefore the goodness, of your larp.
  4. Therefore if you want to maximise the goodness of your larp and not just pander to your ego you must follow this manifesto.

Action Points

  1. Fantasy larps with live combat are the biggest in the world. Therefore your larp must be fantasy with live combat.
  2. Your larp must be as psychologically addictive as possible, to ensure that players feel compelled to return. Provide players with a variable ratio reinforcement schedule on which they will be rewarded with character advancement. Ensure that once they are sufficiently advanced they can lord it over new players, giving experienced players the payoff of status bullying and new players an added incentive to advance through continuing attendance.
  3. No character death. Poor roleplayers might get upset if their character dies and leave your larp. You want to minimise people leaving.
  4. Speaking of poor roleplayers, be kind to them. Don’t exclude anyone on the basis of weak play, poor costuming, cheating, or social malajustment unless they are driving other players away.
  5. Growth requires recruitment. Provide your players with the best reason imaginable to recruit: money. They will get a “finder’s fee” cut of every event fee paid by every player they recruit, so long as they and the person found continues playing. If they recruit enough people, they can play for free and even make a profit! Make sure they don’t get a cut of their find’s find’s event fees or you could come up against your country’s pyramid selling laws.
  6. Active retention! If a player leaves, the person who recruited them won’t get any more money from their fees. Don’t discourage the culture of violent recrimination that may ensue from this policy, it will keep people from leaving. But don’t visibly encourage it either, or you might be up against the law again. Just deny it.
  7. Make it as cheap as possible to attend. Latex weapons are too expensive, as are good costumes. A duct tape boffer and a nylon tabard are all anyone needs.
  8. Let other people buy franchises of your larp or run sanctioned events. This way your larp is growing without much extra effort from yourself.
  9. If you believe that other people’s knock-offs of your larp count towards the total size you’ve attained, then make your system really rubbish. People will constantly form splinter groups and attempt to improve on your system. With such a poor basis, they’ll never have a chance unless they start from scratch, but they won’t want to do that because they’ll be enculturated into your school of crap larp design.

sigh you make it sound like a bad thing…

Really? I was intending to demonstrate that it’s the only proper way to run a larp.

Sounds good. Can we use it?

Can we call it MacLarp 2007?

Would you like to start a franchise?

We agree that it is a reasonable way to run a LARP. My original statement still stands. Can we use it? It has some extremely good points in it. We will credit it to you.

This important manifeso is something NZLARPS seems to have missed, glad to see you have your finger on the pulse of larp Ryan.
I am sure we will need to include in our consitition asap.

Well, I suppose if you credit it to me then it counts for my total number of larpers recruited and thereby the goodness of my larp design. So yes, go right ahead. However, you will have to use the whole manifesto to really maximise players, you can’t just cherry-pick items you like. Don’t shirk from writing the most abominable larp system you can to encourage splintering (Action Point 9) or encouraging a culture of violent recrimination against people who leave the larp (Action Point 6). They sound hard, but they’ll be worth it for the player maximisation.

Ryan

Why do I feel like the Beastie Boys after they wrote Fight for Your Right To Party and people took it seriously?

Thanks

What brought this on?

EDIT: Catches up on reading.

Oh, I see. Sarcasm as rhetoric through other methods. Gotcha.

If so mission failed.
Well done.

Jared

[quote=“Jared”]Mission failed.

Jared[/quote]

Come now! We are barely half-way through this conversation :wink:

Maybe.
I also realise the quote I’ve used has terrible grammar.
Don’t mind me though, go right ahead, I’m just playing the angry conscience.

Jared

This manifesto makes a rhetorical point, but if it’s not clear then I’m happy to spell it out.

Watches the point go wizzing over people’s heads :open_mouth:

No I get it. Its just not constructive. Well I don’t think so.

Jared

The world doesn’t have to be full of happy-joy warm fuzzies. I’m not anybody’s nanny, and there’s room for sarcasm in making a point. Thankfully. Some people, myself included, would read the MacLarp Manifesto and grasp the point more clearly than if it was spelled out in small candy-flavoured words. So for people like me, it is constructive.

Size is just one among many interested variables in a larp. It’s not the be all and end all, and blinkered adherance to one goal for all larp is unhealthy. In my humble opinion. Same point, different words. Constructive enough for you?

I’d like to see the larp scene grow as much as anyone and maybe a bit more than most, but not at the expense of other good stuff.

Sorry did I miss something? The points I get from the MacLarp Manifesto are

1.) Live Role Players will turn up to a game that they feel they are getting something out of.

2.) Live Role Play should be more inclusive. i.e we realise that not everyone is a good or a rich Live Role Player, especially when they start. We need to develop that talent, so first we take them at whatever stage they are and help develop them into better LuRPers.

3.) If we recruit for Live Role Play then we can improve the game for everyone.

4.) It is the duty of a Role Play Group to cater for Live Role Player in their area and to develop Live Role Play for the community rather than just the egos of a few people.

Did I get it wrong? Are you saying these are bad things?

only if you think Ryan actually agrees with what he wrote.

I don’t think so. Larping is a just a way to kill a few hours. It doesn’t have a duty attached.

The manifesto was a sarcastic one. I didn’t mean that following the manifesto was a good idea.

I’ll come back to your revised agenda after lunch.