The Final Voyage of the Mary Celeste
Written by Jim MacDougal with additional material by Mike Young
Adapted for live roleplay by Ryan Paddy. Facilitated by Anna Klein.
It is November 1872. The brigantine Mary Celeste has been at sea for 23 days en route from New York to Genoa with a cargo of 1700 casks of commercial alcohol. It is a cargo the ship’s complement is unfamiliar with. The Mary Celeste lies approximately 500 miles off the island of Santa Maria in the Azores…
A week later, the ship is found, abandoned, its cargo untouched. The crew is never found. Over the years, many bizarre theories have arisen to explain what happened on that fateful night, from aliens, to sea monsters, to time travelers. But what if they were all true?
The “Mary Celeste” is a much-loved scenario from the theatre-style larp scene in the USA. It has been run at countless conventions in the US and around the world, and is often mentioned as a favourite of players. The genre is an absurd mash-up befitting the conspiracy theories surrounding real-world mysteries such as the case of the Mary Celeste.
Characters: The game has 13 essential characters and 6 optional characters.
Essential Characters
Captain Benjamin Spooner Briggs (M)
Sarah Elizabeth Briggs (F)
Lizzie Briggs (F)
The Ship’s Cat (M/F)
Albert G. Richardson (M)
Dane Andrew Gilling (M)
Seaman Johan Goodschad (M/F)
Seaman Johan Volkert (M/F)
Seaman Johan Lorenzen (M/F)
Seaman Johan Martens (M/F)
Cook Albert Head (M)
Uli Morning Song (F)
Dr. Amelia T. “Bermuda” Rangel (F)
Optional Characters
Argent (M/F)
Dorothy Enemoratta (F)
Very Special Agent Brock Port (M/F)
Able Fosdyke (M)
Captain Robert McLellan (M)
Pretense Jones (F)


