Date: 12 October, 2019
Time: tba. The plan is to have an afternoon and an evening session depending on demand
Venue: Petone Community House, 6 Britannia St, Petone, Wellington [Map]
Registration form: Google form
Cost: $20, $15 for NZLARPS / SAGA / VUWGC members and new larpers
Seven years after the war the Federation’s grip on the once-rebellious Outer Worlds ratchets ever tighter. Even previously free ports, which stayed as neutral as possible during hostilities, suffer as shipping licences get awarded exclusively to large, core-based megacorps and all other transportation risks classification as smuggling.
Constanta Station is one of these free ports. Long-reputed a safe base for free-traders of all stripes and protected by a highly-organised ruling gang, the station has suddenly come under full interdiction by the Second Fleet. The reason is unknown, but rumours abound.
Is it due to the reported death of the station’s semi-legendary gang boss? The reappearance of a pro-independence leader long thought dead? Rumours of a horde of stolen art treasures? Or something deeper and larger? Something which means that everything may be about to change…?
As the interdiction tightens locals, travellers and traders find themselves trapped in Rico’s bar. Here they can share the rumours and try to find ways to escape the blockade.
“The Constanta Blockade” is a fairly dark, fairly hard science fiction game inspired by an increasingly distant Joss Whedon TV show. It is the fifth in the Kestrel series and some characters and themes from previous episodes reappear. However many characters are new and no knowledge of the series background or of previous episodes is expected or required. There are 16 player spaces, and some content involving slavery and crime. Note there is a moderately high reading load with character sheets ~5 pages and a 9 page background document.
If there is demand we will have an afternoon and an evening session.