Recently while browsing through different sets of campaign LARP rules, I found this; infinite-gateway.com/the-15-rules-of-larp/
The writer then goes on to explain these strong worded rules in more depth, and it’s a very interesting set of slightly more meta rules. Some of these things are comments I’ve only ever been told by people between games over the course of a year, and not often communicated to me for a specific game or enforced in any way (although I’m not suggesting they should be). There’s a little overlap between the rules, but I admit I like them. I have recreated them in what is hopefully a more explanatory and lighter worded way, as well as reordering them in what I hope is a somewhat related manner.
1. Don’t play a mighty warrior; play a warrior and be mighty.
Saying that you can defeat a horde of goblins single handed is great, until the horde of goblins appears, beats you up, and makes a fool of you. Make sure that you have the real-world skills to back up any claims you make about your character’s skill, unless of course you want to play someone who’s full of themselves.
2. Create your own character.
Your character shouldn’t be a direct rip from a book, movie, or any other media. It’s okay to be inspired by a character, but not to copy it outright.
3. Act like the species you’re playing.
Are you playing an elf / ork / dwarf because you are genuinely interested in portraying an alien mindset, or so you can be a human with pointy ears? Your species doesn’t make your character different from the real-life you, the way you act does. Most importantly; do not try and be overly unique. Fitting with the concept is better than breaking it.
4. You are not your skill set. You are not your equipment.
Your skills / special abilities / mighty items of ULTIMATE DOOM! do not define your character. Who he/she is, what they do and what they want are the things you should concentrate on.
5. Put effort into your kit.
Give your kit a bit of thought and effort rather than just plucking something out of your wardrobe (unless it’s your LARP wardrobe).
6. Your character is not you in fancy dress.
Play a character. Roleplay. That’s what it’s all about.
7. Keep your character background to yourself.
You don’t tell random strangers on the street your life story, why would your character tell other unknown characters about their life story? Keep it to yourself unless someone is actually interested.
8. What’s an “Out-of-character”? Are you ill?
If you’re in an in-character area, and it’s during game time, then be in character. If you want to be out of character for whatever reason then go somewhere else. Talking about OOC stuff while the game is on is only spoiling the enjoyment for those around you.
9. Don’t take the piss.
The GM’s can’t write rules for everything. Use common sense and play within the spirit of the game.
10. Weapons are pretty damn heavy.
Act like it. Just because your phys-rep is made of foam and latex, doesn’t mean that in the game world it isn’t made of dense metal.
11. Being hit hurts.
When someone hits you it hurts. A lot. Act like you’re suffering the injuries that are inflicted on your character.
12. Yea, but you didn’t. Let it go.
You may have missed out on an opportunity, but don’t whine about it. Look for similar opportunities in the future and take advantage of them!
13. They only killed your character. Let it go.
Don’t complain because your fictional persona ceased to exist.
14. You are not, nor ever will be, your last character’s twin/friend/auntie/brother/flatmate.
No reason you come up with will ever be good enough to come back as a related character and continue your previous character’s storyline. Your character died and with it all of your hard work, deal with it. Make a new character and do something different.
I’m curious to hear what other people have to say about this.