The doors to the Citadel
The doors to Sufrant were opened by a bell. Chimed perhaps at Midday or Midnight although it did not close on it’s own, nor has it been closed since (wedged open)
The first door opened to a t Intersection. On the wall in front was a mosaic depicting 4 colours of magic in geometric patterns (5x8 Grid). To the left and right were two doors with normal locks
To the left past the lock was a cave in, a small Mosaic like the one at the front door (4x6ish), and a green Nephlim guard.
To the right, past the standard lock was a deceased Blue Nephlim with a Dragonbone core intact (looks to have been eaten by wild animals), a mosaic (8x8) with a rough 4x6ish piece missing in the middle, and an Alpha Lock (4 input)
The mosaic Lock
This was a 4 colour map puzzle. The entry mosaic was complete and gave the clue of 4 colours not touching. The small mosaic fit perfectly in the large mosaic and gave the full picture. With some colours already filled it became a logic problem to solve the remaining colours in the mosaic.
Overlaying an 8x8 grid of letters, and singling out the BLUE squares, revealed the phrase “SUFRANT CALL ME”
An ancient song, speaking of a persons return to see his lover/daughter in Sufrant had the final line of “Sufrant call me home”
Home was the 4 letter word to unlock the door,
Palob the Wizard talked about his great ancestor being responsible for the lock. Being a possible Blue mage, this explained the Blue pattern being the key, as well as his penchant for magical locks.
Beyond the door was a blue Nephlim, “Connie”. She explained her role to assist the maker (As did all blue nephlim), and his sudden disappearance. She would eventually give up her Dragonbone core to enact the Ritual of Breaking
The door out of this chamber was marked with a plaque and two recessed Key locks in the wall.
The plaque said something along the lines of
"If you do not have the keys to pass through this gate, Head to the pipes below and go left, left, then straight to find yourself at Duskwoods western gate.
The Keys to Sufrant
Legend has the Keys being handed down from mayor to mayor of Duskwood, although they went missing recently. It is proposed that Duskwood being a support town to the citadel of Sufrant may of had some custodial link to the Citadel as well.
Following the plaques instructions and a map of the sewers, a group ventured forth. The sewers were filthy and had traces of explosives littered about - possibly from the mad alchemist and his barn. The sewer opened eventually into a cavernous area with a Green Nephlim. Surrounding it was a mass of explosives and around it’s neck were two keys,
It couldn’t be reasoned with - It only said get out and leave and The keys are mine, and was eventually defeated through arcane damage.
The Corridor of Devotion
The keys eventually placed in the recesses back in Sufrant opened up into a long corridor with three plinths and along the wall were some parchment with inscriptions. A simple substitution cypher from gravestone names, revealed the plinths purpose and what was required to venture forth.
To pass three things were required to be placed on the plinths
- Dragonskin, a single Dragon Scale
- A priests telensis staff
- A symbol of Vanhir wrought in gold
Once complete, the children of the maker would be awoken.