Starwars larp

If Jedi are rare, then that’s a minor consideration as not that many light sabers would be in play. Personally I’d say that someone able to block or rebound the shot with a light saber succeeds automatically if they have it ready and see the shot coming. Rebound would presumably mean that the person firing gets hit instead. Don’t think any other mechanics would handle that tricky stuff any better.

The problem with Jedi being rare is every man and their dog will want to play one - and someone will have to decide who can and cannot be one.

Start out with none and make it hard to achieve in the rules, requiring a lot of XP expenditure and taking advantage of opportunities in-game. Rather like becoming an Adept in Mordavia, you’d have to find someone to apprentice to (it would have to be an NPC at first), they could only take one player, and you’d have to stick with them for a while. In Mordavia only three or four PCs ever made it to Adept.

Personally I’d much rather play a droid, I have some ideas for costuming that I was considering for a 2014 character that could work. And instead of getting healed, you’d get repaired, which is kinda cool. Then again… considering the whole “robotic hand” thing, it seems like humans get “repaired” in Star Wars too.

Most deflected blasts in Star Wars weren’t automatically returned to the one firing, that appears to be a specific skill. (it is in the Star Wars RPG anyways).

Which is an obvious solution, except that that isn’t what happened in the movies. Most of the Jedi trained from when they were little kids.

Anyway - I’d love to see the rules posted somewhere.

Except for the fact this is set sometime after the events of Return of the Jedi, where there are naf all Jedi around.
I believe there are books written in this period and another alien race comes on the scene and causes havoc.

But yeah at least an idea of rules would be good to see…

Right attempting google fu here.

Based on a conversation at multiverse and the pic posted i found this site, I hope this is the right one, but it does have rules etc posted.

dhorizons.greyfurry.info/

the setting is three years after the fall of the empire and events on endor, so its pretty close the the start of the grand admiral thrawn series of books.

At a quick glance the rules follow the conventions i have noticed in other UK and euro larps, being a little more call heavy than NZ ones.

Grand Admiral Thrawn ftw.

Not to be a bit contrary here, but playing a Starwars LARP without Jedi (for me at least) would be a bit like going kayaking without the kayak…

Ok, maybe not the kayak but definitely the paddle

Amen.

I’d like a NZ house rule if possible:

“There are only three Star Wars movies, and they are called Star Wars, The Empire Strikes back and The Return of The Jedi; the three other films never happened!”

…and now that I’ve got that out of my system, back to your regular program…

Failing that, the assassination of all Gungans at the very least - but I want my Trade Fed. droids :stuck_out_tongue:

I don’t think that there will or are no Jedi, just that you won’t be able to start off as one.

You mention being able to pick up force sensitive as an ability at some stage, is it not possible that there are Force Adepts (being force users who are not Jedi or Sith) but more like self taught wizardy/shaman types.

They’re part of the whole Star Wars RP set and wonder if they feature in this game? In RPG terms they roughly fit the mold of wizard/cleric/mystic holy person.

Cause I’d forgo being a Jedi (or Sith) for something less formally trained.

Dark side, light side, its all the same… (yes I know its not but it can be thought of in other ways)

It’s probably not a good idea to draw too many parallels from the tabletop RPG, as Wizards went fairly loose with the whole… well everything about the Starwars universe when they were fudging it to fit the d20 system

The era is apparently just after the end of The Return of the Jedi. At the end of that movie, there is one Jedi in the galaxy - Luke Skywalker. Presumably he starts a new college and trains people, and those people then train other people, but it’s a big leap to assume they’d all be children. I imagine they’d take whoever shows promise at first. So there are Jedi, but they’re all relatively novice except Skywalker. Which works perfectly for a larp and fits perfectly with the original movies.

Yup, if the books are anything to go by (which admitedly some of them aren’t) that kicks in around this time and no, they aren’t children - one of them is actually middle-aged.

WOTC developed the table top game in close proximity to persons from Lucas Arts/Star Wars developers etc. so although that game doesn’t exactly resemble what was shown in the movies, it was done with the blessing of Star Wars people and also in fitting with the Star Wars Universe.

That aside, I’m interested to hear Xcerus reply to some of these posts…

Books and movies aside there is some room for movement and liberty on the behalf of game organisers… who is to say that there aren’t other lost Jedi that weren’t mentioned in the movies.

I mean they wouldn’t be playable characters but it might explain the appearance of Jedi trainers other than Luke Skywalker.

On that issue, bags not ever playing an NPC Skywalker… if I took that role I’d never be a successful actor afterwards. Poor poor Carrie Fisher and Mark Hamil.

As an aside, it looks like people are interested in this idea. I for one am.

This is so much the classic conversation had when considering adapting well-loved settings to larp. You’ve got to change things enough to make it work, but not so much that it loses the flavour. Personally, I’d want to see platoons of Stormtroopers or it just wouldn’t feel right. Looking at those photos from the UK game, while some of the costumes look okay it doesn’t scream out Star Wars to me. Some of it looks cyberpunky. I think the key thing that’s missing is groups of matching soldiers in the classic outfits. It’s all very well setting it someplace in the Outer Rim where things don’t resemble the movies as much, but then you miss out on that feeling of experiencing a well-loved setting.

Looking at that site it seems the rules for firearms are point-and-click, somewhat like Serenity but not exactly the same. Personally I’d much rather try to actually shoot someone, guns are as important as lightsabers and much more important than batons and other melee weapons, which aren’t so much seen in the films. Water pistols for the win!

ok, I can see there is alot of intrest for the system. In regards to a few questions:

Ranged Damage: In uk larps ranged spells and calls just hit, there are no spell packets. It is done this way because it is felt that a mage’s ability to fire off powerful spells is limited enough with mana rips reducing the amount of firepower they have already before making them be reliant on aiming a bean bag. Thats not to say I dont like bean bags I just prefer spells hitting people once a spell vocal has been made rather than still having a chance to miss without the use of skills / items.

Blocking: Jedi can block and after a bit of training can reflect bolts back at their target. With alot of traning you can reflect an entire barrage back at your intended target.

Call heavy: The system used by Distant Horizons is very call heavy as such I will release a slightly lighter version for NZ with the option of introducing more calls at a later date. This is also a prime reason for not wanting jedi at generation as it adds to complications with learning a rather large rulset.

Becomming a Jedi and the number count issue: According to the Origional Saga there are a limited number of jedi and sith. However According to Lucas (who created the universe) there are many more and often in the past there have been large temples dedicated to force users. Be they dark or lightsided. “Sith” were origionally a species whose laws and way of life have been carried on by their once human slaves who now pass this along. The message was lost untill the impression of two became predominant. Infact the teaching was that no more than two may work together a master and an apprentice. Not that there can only ever be two as humans interprited. Darksided force users (not sith just evil people) have been around for a while as have generic light siders. Just because you are a force user doesnt mean you are a jedi. Numerous civilisations have had force users for eons, far before the jedi were formed. For example the Kel’dor on dorin had a sect of “wizards” who predicted times of war and poor harvests. They are still thought to be around due to the remote location of dorin and the difficulty of reaching it. Kel’dor are naturally very sensitive to the force. There are other species who have lernt to see through using the force because of their surroundings.

Tribal shamans with healing powers who use the force to help their village still remain hidden on the more remote and backwater planets such as those on the outer fringes.

But but how do i shoot stuff?
Get a gun, point and pull the trigger.
Bascally thats it, there are aiming times based on the weapon, your skill in using it and its quality. Higher quality weapons are harder to break and easier to maintain, they also have the capability of being able to perform some of the higherend skills that you can unlock through xp expenditure.

How can I prove this works over hurling a beanbag? Well I guess I will have to run a one day event especially as there would appear to be a smattering of intrest.

There are already Stargate and Serenity larps running here with “verbal call” systems for firearms, so you don’t need to prove it.

I don’t think people here want bean-bags for firearms. But I would suggest water-pistols for Star Wars, because the majority of the firearms in Star Wars movies shoot a visible beam and because physical mechanics are simpler, faster, and more exciting and fun than abstract ones.

In the UK there are also larps using airsoft and lasertag for firearms. But I wouldn’t suggest those for this, unless it’s going to be very combat-intensive in which case airsoft could work.

I think you’d be right to simplify the system greatly, what I read looks unnecessarily complex.

I’d be happy to team up with some people and make some guns.

The Nibelungen ray guns are very clear. You turn off the safety, point it at someone and pull the trigger.

The nice thing about sci-fi guns is that the sound they make doesn’t have to shake the floor. Bass frequencies like “BOOM!” are very hard to make without remotely triggering a subwoofer somewhere. Those that have played with the Nibelungen guns, or came to Pac Man, have witnessed high-frequency noises used in larp before. I’m sure they’ll agree that it’s obvious what’s going on.

The problem with this would be scaling it. If there are ray guns going off left/right/center, it’d be difficult to know if one was pointing at you.

The Nibelungen ray guns burst at approximately 100db (at source). They were designed to be heard over the top of explosions and nightclub-volume music.

Also, I have a multi-pilot space-ship simulator with video-conferencing, and there’s a Star Wars pack available for free with the software it’s built on. There’s Death Stars and X Wings and the like.

Just sayin’.