So You Want To Write For Chimera 2012

What are the basic criteria for games?

  • Characters must be prewritten, and mechanics must be reasonably simple.
  • The game must take no more than three hours to run, including set up time, briefings, debriefings and pack down. You are realistically looking at 2-2.5 hours of actual play time.
  • One-off games are preferred, campaign games are invitational only. Campaign games may not include player characters from their normal campaign, and must not require any previous knowledge of the setting.
  • Your game must be able to function with only 80% of player spaces filled.

My game needs to run at a specific time, and needs 2 buildings and a helicopter!
We will do our best to schedule your game at a time most optimal to its success, but we need you to be flexible with us as well - not everybody can run on Friday night! Scheduling is determined by a lot of factors, and the chief aim of the schedule juggling act is to make sure that each round has enough player spaces to meet expected demanded, each round has a suitable variety of genres and styles, and that each round has enough playing spaces to accommodate all the games. It’s not half-tricky to get it to work, so it helps if there is no fixed time that your game must run. The same applies for where you would like to run your game - we will endevaour to give you the location that best fits your game, flexibility is helpful.

How many characters can my game have?
Next year, we’re aiming for the stars, so each round, on average, will want to accomodate up to 120 players (with some variation - for example, Sunday morning is expected to be closer to 100) therefore games need to of a reasonable size. No game is to have more than 30 people (this includes GMs and crew) and we can only accept limited numbers of games with ~10 characters. If your game has only ~10 characters, consider writing your game so two simultaenous runs can be done at the same time (therefore, you only lose one round to GMing but two lots of people get to play your game!)

How many games will you need? How do you pick which games to run?
How many games we need depends on how many characters the games have. We will probably be needing at least five games per round, so somewhere between 25-30 games for the convention. We try to fit in all the games we are offered. If for some reason we cannot host your game, we will come discuss our reasons with you, but this should be pretty rare.

How many games can I run?
It’s actually a fair amount of work to write a game for Chimera and we try to spread the workload across more people rather than less, so you may run, at most, two games and have your name down for one back up game.

What sort of help can Chimera give me with my game?
We want to make the game running process as easy for you as possible. From early next year, the Chimera team will be in touch and available to support you through the process. We will help you source gear, help you liaise with players and be on hand to help pull things together when things go pear shaped. There is a fair amount of backstage chat between the GMs in the months leading up to the convention, so there is a good sense of community with the other game masters and the organisers. While we do our best to get you the gear you require, being realistic is really helpful as well - try to use what we already have in the gear shed, and if you require something truly esoteric, we may not be able to help. Then again, we’ve sourced a cauldron before, so who knows.

For whatever reason, I am not able to write a new game but would like to run something at Chimera. Can I do this?
Not a worry. Any game that has been made available to run, or you have acquired permission from the original writers, can be run at Chimera.

How do I submit a game?
To formally submit a game, please email the following details through to chimera@nzlarps.org, and we will be in touch to discuss:

Public Information
Title:
Authors:
Blurb: (to interest potential players, so no spoilers)
Cast List: (if available, otherwise character numbers and gender ratio. Please indicate what the minimum number for the game to run is.)
Costuming Requirements:
GM Contact Info: (to go on the website)

For the Organisers
Are there any timing restrictions on your game?
What level of roleplayers is your game pitched at? How many brand new people is your game able to handle?
Will there be any difficult gear requirements?
What sort of playing space will you need?

I have a question you haven’t answered here.
I’m happy to answer it

Chimera 2012 is beginning it’s annual call for games! Chimera is a really fantastic vehicle to showcase your game, and will be attended by throngs of excited players :slight_smile: If you’re keen to run something, here’s how to do it:

  1. Please read the guidelines and FAQ to make sure that your game idea fits in which what we can accomodate at Chimera. The document answers the most commonly asked questions about game running at Chimera. If, after reading that, you still have questions or are not sure about something, feel free to email us, we are happy to answer your questions. The guidelines and FAQ can be found in the post above.

  2. Send us a quick confirmation email. This need only consist of a “yes I’m running a game”, a one sentence summary of the concept/genre, and an indication of how many players it is for. This is so we can pencil it in on our draft timetable.

  3. Send us the details for the Chimera website. This is really important, and this constitutes the official confirmation that you are running a game. If we do not receive these details by March 24th, we are unlikely to be able to run your game. The details we need are:

Public Information
Title:
Authors:
Blurb: (to interest potential players, so no spoilers)
Cast List: (if available, otherwise character numbers and gender ratio. Please indicate what the minimum number for the game to run is.)
Costuming Requirements:
GM Contact Info: (to go on the website)

For the Organisers
Are there any timing restrictions on your game?
What level of roleplayers is your game pitched at? How many brand new people is your game able to handle?
Will there be any difficult gear requirements?
What sort of playing space will you need?

We’re really excited about this year’s convention, we’re expecting to get upwards of 130 people, and we will need lots of games in a variety of genres. Please do not feel you need to make your game the maximum thirty person size we are allowing, we are very happy to host the smaller games too. We look forward to hearing from you about your game plans, and remember, we’re very happy to answer any questions or concerns you may have.

Remember, our email address is chimera@nzlarps.org

Hi, Must this be an original game written for Chimera ?
Do I have to have the authorisation from the copyright owners (eg. Lord of The Rings, Star Wars…), or is it considered as a non profit use ?
What is the usual type of venue allocated to a game (one/two/three/ten rooms, which size, with/without electricity) ?
Is there a budget for the decorum for each game ?

Thanks for your answers
(I might be interested in trying to write something, without certitude at the moment…)

Hi Shetland,

No, it doesn’t have to be original - we’re very keen on seeing games written overseas being run here. You do need to have permission from the people who wrote the game originally.
We haven’t been formally asking for authorisation from copyright holders, as we feel that we’re engaging in non-profit fan activity. That said, if you know that the copyright holders are touchy about their IP, you might want to run something in the style of a particular work instead, so that everybody’s happy.
There’s a range of venues: a beach, some wooded areas with paths, clearings, and fire circles, a courtyard, a couple of fields, and some inside spaces (albeit with very Scout Hall decor. :wink: ) If you have any special requirements, let us know in your game submission, but all the inside spaces have got electrical outlets. The biggest complexes of attached rooms is a hall with two reasonable sized spaces with a deck out the side; and a bigger hall with an upstairs area (although the upstairs was full of office stuff and we had to clear it out last year).
There’s a modest budget available for set decorations and props, and the Auckland gear store is available. We won’t provide catering for your game (too hard to organise on top of everything else.) There’ll be a Gear Liaison who you’ll be able to talk to about what you need.

Cheers,

Steph
(I’m GM Liaison for Chimera this year, so PM me or Anna if there are specific details you want to ask about that you don’t want to give away to potential players.)

Thanks for these informations… Now comes the tougher part : writing something…

I have my adventure written and sent details last year (KiL Quest III, Minor problems), do I need to re-send? :unamused:

[quote=“The Keeper”]I have my adventure written and sent details last year (KiL Quest III, Minor problems), do I need to re-send? :unamused:[/quote]You’re on Anna’s list of ‘pencilled in’ games. It wouldn’t hurt to resend the detailed info from last year so it moves up to the top of her email queue. :wink:

You"re all set TK, don’t worry about a thing. I’ll be in touch when I’ve got all my GMs lined up :slight_smile:

Hey everyone,

Chimera 2012 is currently not-quite-but-almost-desperately short of games! We have 18 games and will need another 12 to cope with expected demand this year. If you aren’t already running a game, please consider doing so. The guidelines are posted above, and I’m also happy to be contact to discuss ideas.

Please make sure you email your submission to chimera@nzlarps.org instead of PMing me.

Thank you :slight_smile:

We have 23 games committed at present and with a timetable drafted, we have some specific gaps we need filled. A huge thank you to the 30 people who have stepped up to run/write those 23 games.

If you are not already running a game at Chimera 2012, please consider taking up one of the slots below:

  • A 25ish player comedy/light hearted game for Friday night
  • A 15ish player game that isn’t fantasy or steampunk and hasn’t been run in Wellington for Saturday morning
  • A 10ish player game that isn’t fantasy and hasn’t been run in Wellington for Saturday afternoon
  • A 20ish player game that isn’t fantasy for Sunday morning
  • A 20ish player game that isn’t fantasy for Sunday afternoon

Why are we asking for no fantasy games? Because we have an incredible abundance of fantasy and combat games this year and cannot possibly fit more into the timetable :slight_smile:

I don’t know if you heard about this game. It’s not a LARP but includes some roleplay and can be played with any number of player from 9 to 100. It can be a solution for the gaps…
boardgamegeek.com/boardgame/2582 … ers-hollow

good point :

  • heaps of fun
  • only rolplay oriented
  • no scenario to prepare

bad point :

  • not a real LARP
  • no scenario to follow

if you are interrested I can offer a more comprehensive describtion of this game. Duration is usually between one and two hours.

I love the “and hasn’t been run in Wellington” qualifier. We’re significant in the larp scene! :slight_smile:

I have a non-fantasy Parlour LARP I could run. A Shifting Forest game for 8 Players, "All Saints Eve"
Don’t know if its been run before, its a game based at a Halloween party in Boston.

It needs a bit of tweeking regarding rules - specifically conflict resolution, as it uses function levels.
I don’t know if my FARM game has been accepted and for what time slot, so not sure if this game will fit at the right time for the required number of players, although I could run two streams of the same game at the same time if its needed to fill up.

I also have a 25 player Cthulu Live game, based on the town of Salem, during the witch trials.

Hey Chris

I ran that for Fright night in 2010. Only 8 people in Wellington have played it though, I have the rewritten rule and characters for it if you want them, and a number of props.

Thanks for the offer Chris, will let you know if need to call in extra games :slight_smile:

At this stage, we’re waiting on about two people to get back to us with their promised games and we’ll have a full timetable. Thank you so much to everyone who volunteered or helped convinced people to run games. The website for Chimera will be up mid-April (hopefully to coincide with the end of Hydra) and the timetable and games will be available then to feast our eyes on.

A mammoth 30 games scheduled in this year. It’s going to be a great con :slight_smile:

30 games? Awesome! I can’t wait.

You still only get to play in 6 :wink: We’ve now just made the choice more heartbreaking. Also, made room for more of your friends to come along!

You still only get to play in 6 :wink: [/quote]

Still - EEEEEEEEEEEEEEEE!!!