Considering the shift in tone between the last session and this one, especially with the drastically different world we’re occupying, in many ways it might be important to make the camp as self-sufficient as possible. This includes the obvious things, like food, medicine and weaponry, but also more subtle tasks, like sewing, glassmaking and carpentry.
In case a character needs something in a future session (or between sessions, for that matter), does your character have any skills that other characters may find useful? Any skills you think would be useful to have, but you don’t know if anyone has them? Post here.
For example: if Zek’s at the camp when you need him, he’ll be able to bless water and command paperwork. He knows the Isle of Skye like the back of his hand by now, especially the camp surroundings, and having traveled solo for a few years knows all about tracking and voyaging. For the right price, he knows a merchant that can get you art supplies and/or some rare books. He speaks Latin, Gaelic and English fluently, and can translate between these languages, with a smattering of Japanese and Welsh at his disposal too. He has some knowledge of botany, especially as far as emergency medicine goes.
Someone we don’t seem to have at the camp currently is a gunsmith. If you’ve got hand-to-hand weapons, there’s the NPC blacksmith, but if you’ve got a gun, you’d better hope it doesn’t fall apart on you. Is there anyone with that skill?
EDIT: At least two, it turns out.