I was at an SCA event on the weekend and I tried SCA fencing for the first* time.
For those who have never tried SCA fencing it uses some of the aspects of modern fencing, like the mask and other safety equipment, and other aspects from renaissance fencing like being able to fight with rapier and main gauche or rapier and cloak. It was quite a lot of fun.
One of the interesting things that they did to level the playing field between the experienced fighters and the new fighters was to restrict the experienced fighters to less effective weapon combinations than the newer fighters.
The most experienced fighters usually ended up fighting with a single rapier against less experienced fighters with whatever combination they wanted to use. Usually they’d opt for a dagger or buckler in their off-hand which made them more effective.
This is pretty much the exact opposite to what we do in XP based larp campaigns. In these campaigns we artificially reinforce real life experience with character based experience so not only do players get the benefit of their own real improvement in skill but their character gets the benefit of being tougher as well.
This pretty much guarantees that new players will never manage to catch up to the experienced players who started playing the game before they did.
This “reverse experience” system seems like an interesting way to encourage new players to me.
*I’ve kind of tried it before, ~20 years ago, but never in a tournament.