[quote=“Dan”][quote=“Xcerus”]I do like these idea’s alot! Definatly look forward to trying them out 
May I suggest:
To compliment Blinding beam (like gorgon)
5xp Star Child: All ranged attacks gain Blinding Beam
[/quote]
Originally I had considered this as I liked the idea of people playing with characteristics. However as the stun is automatic and last 5 seconds I can see people abusing this by taking stun with dual pistols for a unstoppable stun lock. Thats why I made blinding beam a feat (maximum 5 times per life currently) rather than an item.
Also the other charcters are all strong but have drawbacks,
Posion even at range gives the opponent time to run at you and chop you good,
Dragon only boosts melee so with slow and stun you can (hopefully) outrange,
Golem only when stationary, which makes a nice fireing platform given a shield but struggles to capture/chase down.
Vampire can receive killing blow before his 15 seonds are up.
Slow only effects you movement speed not your combat or ranged attack speed
Healing is much slower than dealing damage so you have to be out of combat to really benefit (or be amazing at parrying/matrix dodging bullets)
I can’t see stun lock having any disadvantage other than “may run out of ammo before target is killed”
The only way to balance it would be to make the call limited to 1 every X seconds but this gets messy and hard to remember
[quote=“Xcerus”]
To compliment stone golem (breeding?
)
2xp Feat: Stone shield - one use per life - you may ignore one attack and all its effects. - Must be walking at time of use.[/quote]
Its an item called gargoyle skin. Orginally the stone golem was a defender called stone gargoyle designed to hold the camp. It was changed when I remembered how cool the stone golem costume was.
I could call it stone shield, but I don’t want people to relate it to the idea of actually having a shield and turning it to stone.[/quote]
Sweet 