Quest Module - 24 March 2007

It is that time again

[size=200]Brave Adventurers Wanted[/size]
[size=150]Once a gain the King of Hamiltonia has the need of brave souls in part of the Kingdom’s pest management strategy.
No experience required. High mortality rate possible. Reward negotiable.[/size]

Yes, once again it is module time. Provisional details below

When : Saturday 6pm 24th March
Where : Hamilton gardens, gate 2, Car park 2
Cost : $5 (We have to build up the costume chest as has been noted.)
Who : You. All players welcome. Drop us a line if you can make it, thanks.

Available, 1 brave adventurer.
Capable of giving orcs, undead and other nasties multiple new orifices, surgically applied via sword or tooth and claw or even a pesky lightning bolt.
Other more dangerous creatures might also be worried.

Defilers of nature tremble and be afraid, Gaia be praised, your end is near!
Verdan Bearclaw aka Jared

Shiori will be there.

:smiley: Not exactly fitting into the erm, “Brave” category, but useful, nonetheless.

I’m sure once she becomes a Kickass High level mage, it won’t be a problem.
8)

Marrick of Orcland and his trusted sidekick shall return also.

I’ll come too :smiley: Do I need to update my character?

Anyone with a registered Quest Character who wants to update their character should contact Alista (the character DB is trapped on his anitique computer until I remember where my serial cable is).

If you don’t know how many CP you have or how to convert XP to CP contact Alista or myself - Alista is probably better at this stage; him currently having the character DB.

Please remember that you must play your character once every level to advance - just because you have 10000 XP, does not mean you can convert them all straight to CP.
Also remember that Quest is easy to play, but the behind the game mechanics are complex - that is why we have Alista & I to help you out.

I think our next game is the weekend after next (Alista to confirm). If you would like a rule book, please contact us ahead of time; if we get enough interest, we may be able to get some printed. These cost approx $10 (unless printing costs have gone up) and are only available in hardcopy due to copyright / IP purposes. We don’t make a profit out of these (or anything else come to think of it). If you don’t want one, that is fine too - just utilise you friendly GWA (namely Alista or I).

Our 2nd edition rules are available from the Hamilton Public library in the NZ collection. These were published under the name “The Fantasy Adventurers and Dungeoneers Guild Players Guide: or to live or die in LRP” or something similar under author “A Fow”. As our current edition grew from this more simple rule set, it can be a useful guide to LRPing quest-style.