So I’m probably looking at playing the Townie surgeon, one who comes from a long line of Townies who passed on their skills through the family business. He’s also known as the negotiator, the man in the middle who talks trade with other towns or even between visiting groups since he seems to have no ulterior motives other than improving humanities hopes in the long run. Someone who would rather everyone put down their guns and talk like civilised folk. Real easy like.
I could see the PC’s Town as being a bit like an established PitStop/Inn - with specialised skills (medical, smithy, food, etc) that many others just don’t have. Makes it small, yet important - which may indicate just why there’s so many out of towners visiting all the time. Haven’t seen a lot of interest in playing Townies on the forum, so am keen to discuss with any others who might be of a similar bent.
An alternate PC concept would be an Arcologist kicked out because he wanted to experiment with MAD SCIENCE, and now seeks out wounded militia to attach AMAZING MARVELS OF TECHNOLOGY to. FOR SCIENCE!