My main problem with highly complicated rules isn’t the intent behind the rules it is the problem implementing them. I can understand that people want to be able to play a great fighter even though they lack the physical skills to do this and I can understand that people try to get around this by adding more rules.
The problem I have is that the rules as written and what happens at a game is not often the same thing. Adding more rules to a rule book can in some ways be futile.
At combat training on Sunday, for the first three weeks, everyone trained as though they had one hit point and all weapon did one point of damage. This is pretty much the simplest rule set you can have. All you have to do is:
• Recognise a good hit.
After three weeks, we changed the sparing so that everyone has three hit points and all weapons did one hit point of damage. This is still a very simple rule set, all you have to do is:
• Recognise a good hit.
• Count to three.
At this point, it was pretty obvious that people began to lose the ability to apply the rule set. Fights would happen and people would frequently say “I’m not sure if I have been hit two or three times”. Logically, this shouldn’t happen. I think we all intellectually believe all adults should be able to apply a rule set that simple. But we can’t. The complexity of running around, attacking, parrying and dodging, being struck and making decisions about how good a blow is means that you can register “I have been hit” and “I have been hit more than once”.
So whenever I look at complex larp rule sets I think that there is a disconnect between theory and practice. In theory, we should be able to apply these rules, but in practice we really struggle to do do.