Mess With Their Heads, Make 'Em Cry vis a vis Duty of Care

And in these circumstances its all about protecting children, whereas we’re talking about adults who should be able to manage their own comfort levels.

I think thats being a bit harsh, and I would never expect writers/creaters to come up with something that will fit all people and it’d be unrealistic for creators to expect everyone finds their game fits their individual comfort zone. Some people will inevitably feel it’s too light and others too dark for example. Or another example; Wolfgangs, a good game that lots of people enjoyed. But I didn’t. I found I was extremely uncomfortable being Catholic so I removed myself. Did the game fail me? Did the creators fail because I didn’t like it? Should they have been responsible for how I felt about the game?
I don’t believe so.

What I’m concerned about is that there is too much worrying that “my game might fuck people up” which leads to watered down themes because of the abrogation of personal responsibility to manage your own comfort levels. Heading in the direction of “it’s McDonalds fault I’m fat”.

[quote=“Scotty”]And in these circumstances its all about protecting children, whereas we’re talking about adults who should be able to manage their own comfort levels.[/quote]Only partly. It’s also about people who don’t like very explicit content being able to watch television, too. You talked about watered down themes - but a rating system that people keep to means the opposite. TV creators who want explicit themes can choose to use an R rating (and a smaller audience) without people getting pissed off. TV creators who are trying to get a broader audience, on the other hand, need to keep in mind that not everyone is cool with all content.

So you attended St Wolfgang’s which said upfront that it was going to be addressing religious themes, found that it was making you uncomfortable, and self-selected out. That’s great, you had good information with which to make that decision.

At the last Chimera, my sister attended the headline game that billed itself as “a mix of plot themes to suit all tastes. Intrigue, romance, the continuation of your species, action driven heroes, anti-heroes and villains; slavery and freedom, moral and ethical dilemmas, and a dash of comedy.” She didn’t get to pick her character, she didn’t get asked how she felt about abusive themes, she didn’t get to see her character sheet until a week before the game (which had material about riding around on ponies with her family), she was supposed to get a flashback memory in the middle of the game about how she’d been brutally tortured and her husband murdered in front of her by pirates. Surprise! (Kudos to the writers, it was a very vivid bit of prose.) And that didn’t happen, because she left early to look after me when I wasn’t feeling well, so I don’t know how she would have coped with that. I know that I would have been pretty pissed off. And in larp, you don’t have the filter of being able to close the book or turn the tv off - you’re right there in the space, and immersion and identifying emotionally with your character is a prized feature. The Gordian Knot wasn’t advertised as a game with challenging themes, not the way Project Sparrow did, or Dreams in the Witchhouse did. And it was trying to pull in every larper in its catchment area, the same way Achaean is trying to do at Kapcon.

[quote]I think thats being a bit harsh, and I would never expect writers/creaters to come up with something that will fit all people and it’d be unrealistic for creators to expect everyone finds their game fits their individual comfort zone. Some people will inevitably feel it’s too light and others too dark for example. [/quote]Except some games do try to fit all people - the Kapcon larp, and the Chimera headline larp try to do that. And if you’re a larper who’s attending those conventions, there’s a fair amount of social stuff around that: “What character are you playing?”, “You’re not going? Why not?” And if you do go, and it doesn’t work out, well, you’ve invested a fair amount in attending, in time and/or money getting your costume together, and getting psyched up with your friends. Walking out is less neutral than writing off $14 for a movie ticket.

If nothing else, I assume that you want the people who attend a game you’re running to have a good time. Telling them it’s their fault that they had problems with material that’s designed to be difficult, when they had no reason to expect it? That sounds pretty harsh too, y’know?

[quote=“Stephanie”]
At the last Chimera, my sister attended the headline game that billed itself as “a mix of plot themes to suit all tastes. Intrigue, romance, the continuation of your species, action driven heroes, anti-heroes and villains; slavery and freedom, moral and ethical dilemmas, and a dash of comedy.” She didn’t get to pick her character, she didn’t get asked how she felt about abusive themes, she didn’t get to see her character sheet until a week before the game (which had material about riding around on ponies with her family), she was supposed to get a flashback memory in the middle of the game about how she’d been brutally tortured and her husband murdered in front of her by pirates. Surprise! (Kudos to the writers, it was a very vivid bit of prose.) [/quote]

Without knowing out of char that this was going to happen I would be very NOT OKAY with this… As in you might need to be calling an ambulance not okay…


I know that when I was looking for LARPs to run at Kapcon I came across one where one of the female characters was supposed to be sexually harrassed/assaulted by the GM(as a guard NPC) through out the game, I passed on running that because I as a player wouldn’t be okay with that and as a GM I wouldn’t be okay with doing that…

I like emotional turmoil but there are things that I wouldn’t want to experience… and if there is warning and a way for me to opt out… for example when signing up for the LARP I was mentioning, a thing that said “some chars may involve sexual abuse backgrounds” I can either determine not to play the game OR ask that I don’t play that char…

[ editied to add: I guess what I’m saying is OOC knowledge is crucial then “Brooklynne” can be prepared to play the char and have fun at it… if “Brooklynne” is also shocked and upset about the event then it risks my mental health and feeling of safety" ]

I haven’t really ever had a problem with emotional reactions to anything horrible happening to me in game. In a sense, I thrive on that type of game. A part of it is probably because I’ve had a fantastic life, so I don’t have any of the aforementioned triggers.

But I frequently feel compelled to apologise to players where I’ve done ghastly things to their characters.

[quote=“Derek”]I haven’t really ever had a problem with emotional reactions to anything horrible happening to me in game. In a sense, I thrive on that type of game. A part of it is probably because I’ve had a fantastic life, so I don’t have any of the aforementioned triggers.

But I frequently feel compelled to apologise to players where I’ve done ghastly things to their characters.[/quote]

I felt this way after three Larps in a row playing evil, and doing ghastly things to the same person (as dif chars each time)… I felt like i needed to let them know I wasn’t actually evil OR had it in for them…