I’ve been having a number of interesting discussions recently about different opinions on whose responsibility it is to make story happen for individual characters - does the responsibiltiy lie with the GM to run events personally for the character, or should the GM merely provide a world with many plot hooks for the player to latch onto, or should the GM just provide the world and leave it to the individual player to forge their own story?
Conversely, is it the players’ responsibility to interact with the plot and the world in order to make things happen for themselves? Is it better for players to interact with what is provided, or is it better for them to contribute by reacting and furthering what is given by the GM? How do you, as a player, make your character’s in game* story awesome?
I’m really interested in hearing both player and GM views on what the balance is in the GM-Player paradigm when it comes to giving your character an awesome time.
- in game vs. what’s on your character sheet - I’m only interested in in-game developments because character sheet writing is really a solitary exercise.
). Also, I may have been mistaking it, but the often appearing phrase “the sooner you submit your character sheet, the more GMs can plot for 