I agree that just saying “yes” goes a long way towards making things fun and drawing other people in.
But when you are playing a character, there are certain things that they will not do. So the trick becomes finding a way to say “no” while also saying “yes”.
And by that I mean the need to buy into the scenario and who you are.
Let me explain.
Over the last 6 months or so I have been doing a Meisner acting course. (Meisner is just a philosophy of acting.) I love acting, and I also love directing and LARPing. And all of these need an understanding of acting at one level or another.
One of the crucial things I learnt was that you need to have an opinion. And express that opinion in a character appropriate way.
Without an opinion, there is no drama.
The beauty of LARP and acting is that you are INVITED to have and express your characters opinion. Sometimes in a very strong way.
This is rare in life. In our civilisation, it’s often required that in order to get along, we suppress our opinions. This reduces conflict. And drama. Precisely the opposite of what you want out of LARP or acting.
Let me try to be clear here.
Having an opinion does not mean shouting about it all the time. But your actions and reactions reflect your opinion.
So your reaction to “Let’s go and kill this guy” might be “No”. But taking it further and buying into the scenario might mean that your opinion could be “No! And I’m going to stop you”.
At that point, you’ve bought into the scenario presented to you by another player, and you’ve bought into it to the point that now you are deeply involved. Even (or especially) if you are opposing what they want to do.
So what I’m trying to do now, when I create a character, is create a list of a number of things that he has an opinion on. And what the opinion is. It helps solidify the emotional attitudes of the character. Because what you really want when acting and LARPing is the immediate emotional reaction to someone or something. Thinking about it does not make for compelling drama. You just have to accept that momentary decisions may not have the consequences that you (or the character) want.
But that’s really what life is, isn’t it? 