Longbush Village Event

Hi guys, this turned up in my inbox, forwarded from Chantelle. Google tells me this place is just east of Carterton so I figured the Wellington forum was most appropiate. It almost seems like a re-enactment event creeping towards larp…

[quote]Goblin Hunters III
Adventure Game Weekend – Longbush Village
February 13, 14 - 2010

AppleMark

Looking for Adventure?

Foul creatures threaten Longbush. We need your help.

Warrior? Healer? Archer? Trader? Mystic? Colonist?

Choose your role and join the story.

Come in costume from any period or world. You will play as a new arrival in an untamed land. Earn gems to buy equipment. Accept missions to increase your fame.

Become a hero.

Admission Free. Camping. Self-catering. Places Limited.

To book RSVP to – Adventure@ThePobs.com

Longbush Adventure Games

Hello everyone and welcome to a world where adventure is forever in the offing.

Adventure Games are pretty rare in NZ and we plan to run regular events at our farm in Longbush. We are devoting our home to creating a fun environment to host ever-improving games and with your support expect to grow into something unique.

What are Adventure Games?

Longbush Adventure Games take place in a medieval village set in a world newly discovered. Everyone is playing and wears a costume. Players are considered to have arrived off ships from foreign lands and are helping to colonise this new discovery by carving their deeds into the landscape. There are many jobs to earn employ, ranging from wood chopping to trading, with scouting parties and warriors required for defence. Of course there are many dangers in the foothills and strange things unknown to be uncovered. Other creatures inhabit this area and some of them are unfriendly. As the game progresses stories emerge with you becoming a part.

Players come with a role in mind a name and a place they call home. Beyond that the atmosphere is informal with a series of games and events providing a narrative. Events are crewed by the players with teams being selected from ‘volunteers’ in the village. A set of simple rules and objectives is then explained and the event begins. An event can be anything, such as a search for a lost scroll, an auction, delivery of gold or an attack on the village itself. Each event or challenge has an outcome that makes the story.

If you are the shy type it is quite acceptable to simply watch, preferably with a camera in hand. If you are the type to shake worlds and shout your name from the tops of high mountains then show us your deeds. We aim to be family friendly, for it is our young who will be the heroes of tomorrow.

Codes of Conduct
Guests

Longbush is our home. Consider yourself a guest and behave accordingly.

Take your rubbish away. We recycle our rubbish please don’t make us recycle yours.

Drop NO litter. Longbush is a working farm. Even the smallest butt can kill one of our animals.

Emu. When the game ends we will call for an ‘Emu’. Everyone lines across the Village and walks in a straight line picking up anything that they come across, litter, kit belongings. It is all placed in a pile for clearing. This makes it easier to clear the site, it only takes a few minutes.
Children

Children are the responsibility of their parents. Adults must supervise their young warriors to ensure they are fighting responsibly and do not stray into serious combat. Armoured warriors are heavy and move rapidly without looking for children. When fighting please be aware of your surroundings. Players carrying babies and young children must be kept safe. A fight straying too close to these valuable personages must cease.
Cameras

Your property is your responsibility. Please do not leave it lying around. Players carrying cameras are allowed free access and are ignored for the purposes of the game. The arrival of a camera in battle should herald some spectacular deeds of heroism and heroic posing. Please be aware that the 20th century will ruin an otherwise marvellous shot so please keep all evidence of the modern age out of shot. All players should keep an eye out in the village for anything out of place and take steps to remove it.
Cars

You are welcome to drive your cars into the village to unload but when you have finished please remove cars from the village paddock. There are a number of fantastic long shots that take in the village in its entirety. We cannot use these if there is a car parked in the village.

Battles
Rules of Engagement

Safety

Armed players may only hit an armed player.

Do not hit a player who is unarmed, carrying a bow, is on the ground or is not involved in combat.

Do not aim for the head. Head hits are allowed only when both warriors agree. If an accident occurs then those fighters must stop whilst apologies are offered. A player not playing safely will be disarmed immediately or given a warning. Three strikes and you are out.

Reactions

Combat should be epic and heroic. Short swings and cheap shots may be ignored. Reacting to good fighting with good reactions should encourage opponents to fight well. If it looks rubbish ignore it. Epic warriors should see enemies fall before them blood gurgling in their throats. Remember these weapons are unrealistically light so any attempts to use this advantage should be ignored. Weapons that look heavy should be played as if they are heavy.

Wounded

A villager will be wounded if hit in combat.

Only an unblocked safe controlled blow will cause a wound.

Simultaneous blows and flesh wounds do not cause damage but players should react and give ground to the attacker.

Wounded players must react to the wound and continue to carry the wound until all battles are over.

Wounded players may not run, though they may continue to fight.

Defeated

If a wounded player is wounded again then they are defeated.

Defeated players must drop to the ground and may no longer fight.

They should keep their weapon (do not lose it in the grass) but are no longer considered armed.

Defeated players may be captured. Defeated players may not be attacked.

After the battle the player is considered wounded and will carry the wound into their next battle

Captured

Unarmed players are captured if they are within striking distance of an armed player.

Captured players MUST do as they are told. They may not attempt run away or resist in any way.

They can escape if left unattended or if their captors are attacked.

Armoured

Armoured players still react to blows but last longer. They can become wounded and defeated but it will take more to get them there. How long they last depends upon what armour they are wearing. Armours effectiveness depends upon how encumbering it is. A warrior whose vision and hearing is impaired by a helmet or whose movements are limited by the discomfort of the hot sweaty weight that they carry can expect to beat a less encumbered opponent and may continue fighting until they have done so. Massively encumbered warriors can fight until they drop from exhaustion. Lightly armoured warriors can shirk a blow or two. Armour does not make you invulnerable however and players facing a juggernaut may start ignoring blows from an armoured warrior if they think that they are playing it too tough.

Death

In a battle to the death the victor may execute defeated opponents in a suitably theatrical manner. Dead players do not get up at the end of the battle and are dead. Most fights end in defeat with the defeated opponent captured and not killed. If a battle is to the death then you will be informed before the battle commences and can choose to be unarmed if you wish to wimp out. Wimps take no further part in the battle although they can still be captured. Dead players should wait until a suitable lull when people are looking away and remove themselves or arrange for their body to be carried home in funereal state with horns blowing and weeping widows. Like gladiators of Rome the more renowned a warrior the less likely they are to be condemned. Cheats and those deemed unsafe will fall like leaves. Renowned players may also challenge a favoured adversary in an honour duel to the death which if accepted can bring great fame for one and doom for another. No players may intervene in an honour duel until it is resolved. Battles to the death are generally reserved for the end of an adventure since that is when most heroes meet their ends. Players who are killed without permission by over zealous players or by accident may simply ignore the death and consider themselves defeated. Death is not game over for a player as they may return to the village as a normal villager bearing news of their own demise.

Best Wishes, hope to see you here

Mike and Lara [/quote]

Oh, I remember those guys. They were involved in some kind of Fairy Tale event in Wellington some years ago - I thought they’d left the country. I guess they must be back or I remembered wrongly.

stuff.co.nz/dominion-post/co … t-Longbush

Shame it clashes with Black Hart of Camelot…

Oh man. Shame indeed.

We’ve got to build a relationship with these guys! Not only would it be fun to attend their events, but I wonder if we might be able to use their farm as a potential venue!

web.me.com/thepobs/Site/Welcome.html

Great website! Pity about the clash, it would be cool to hear from some Wellingtonians what it was like.

I wrote to them today and introduced myself. They sound super duper.

The hire the venue out for a super reasonable price and can assist with all manner of cool things like the basics (tents, firewood, toilets) to… horses!

I can’t wait to see what they’ve got going on there.

Zombie apocalypse larp… with HORSES! :smiley:

[size=85] (ok, i’m joking, clearly this would not be fun for the horses… and possibly not for any npc zombies that got stomped by freaked out horses)[/size]

[quote=“theotherphoenix”]Zombie apocalypse larp… with HORSES! :smiley:

[size=85] (ok, i’m joking, clearly this would not be fun for the horses… and possibly not for any npc zombies that got stomped by freaked out horses)[/size][/quote]

Depends on the horses, some like to play silly games.

I was training with the jousters in Wellington 6-7 years ago and one of the group bought out a medieval hand gonne he’d made. It was basically a 150mm long tube with a touch hole attached to a stick. Home made gunpowder and home made lead shot.

When he fired it, all the horses and cattle on the farm stampeded away across the paddocks. The cattle never came back, but after 3-4 shots the horses were sticking their heads over the hill tops wondering what was going on. Some of them ended up wandering back to us while we were playing with this very noisy smelly new toy.

Horses are great :slight_smile: If they are happy to go on a hunt and really chase the beagles then they are happy to be around some nutty larpers as I found in the uk.

Good horses are good :slight_smile:

(Tho beware the evil ones…)

Right, I’ll be going to this after Camelot today and camping overnight - bringing along non-gamer partner who has bravely allowed me to kit him up!

Bryn and family will be joining us tomorrow, so we should have a good report for you soon.

Sore. Bruised. Sunburnt. Knackered. Happy.

The weather yesterday was shocking in Wellington, so turnout at Longbush was pretty small. So the nature of the event changed quite considerably to a less-formal or structured event. The adventures that were run were geared a bit more toward the younger crowd as there were heaps of kids there - and they were superbly run. Heaps of fun to play in, and, wow, can some of those kids fight!

But first, the set up:

It’s beautiful. The land is a mix of flat meadow and steep hills. There is one small permanent structure which is a small wooden building next to the cooking area (a raised firepit) which is under cover. The rest of the structures were tents, some quite impressive. Mike puts them up himself and it takes him 2 days. Each tent is decorated with heaps of props and have different feels. There’s a ‘shop’ and a ‘war tent’ (with a giant, massive circular table that was a prop from Ivanhoe I’m told). There’s a shaman’s tent. You get the idea…

He has containers full of kit and props and weapons. Good stuff. Really nice quality stuff from the UK that’s made available for all players. One of the containers is left wide open so players can wander in and grab whatever they might need to fit themselves out. The door is wide-open and there’s a great degree of trust here and gentle guidance/lessons when required.

Today’s adventure saw us dealing with dwarves (a beautiful puppet operated by someone behind the chair it was seated in) and goblins (a mix of adults and kids in masks and costumes) and even a woman on horseback helping us secure the treasure chest by riding away from the goblin hoards when things got intense.

There was plentiful camping and they’d even made heaps of food (for vegetarians and carnivores alike). Because we didn’t have much adventuring planned for last night we all just ate, drank and sat around the fire and played the card game ‘werewolves’ under the stars. It was such fun.

I really support what Mike’s trying to do buy getting the wider community involved via these ‘adventure games’ and I’m really stoked to have this venue so close to Wellington.

I’m still dazzled by how much gear he had. And he was so welcoming and considerate and helpful that my non-RPing boyfriend was in the thick of it today, sneaking up hills to ambush goblins and climbing up trees to sneak behind one of the man foes we had to fight and really getting into the spirit of things.

So watch this space or sure. I’d love to get more people over for the next event and will let you know as soon as I know when it is! Bryn took some pictures so I’ll hope he posts those - though I fear they’ll not do the place justice.