Hi guys, this turned up in my inbox, forwarded from Chantelle. Google tells me this place is just east of Carterton so I figured the Wellington forum was most appropiate. It almost seems like a re-enactment event creeping towards larp…
[quote]Goblin Hunters III
Adventure Game Weekend – Longbush Village
February 13, 14 - 2010
AppleMark
Looking for Adventure?
Foul creatures threaten Longbush. We need your help.
Warrior? Healer? Archer? Trader? Mystic? Colonist?
Choose your role and join the story.
Come in costume from any period or world. You will play as a new arrival in an untamed land. Earn gems to buy equipment. Accept missions to increase your fame.
Become a hero.
Admission Free. Camping. Self-catering. Places Limited.
To book RSVP to – Adventure@ThePobs.com
Longbush Adventure Games
Hello everyone and welcome to a world where adventure is forever in the offing.
Adventure Games are pretty rare in NZ and we plan to run regular events at our farm in Longbush. We are devoting our home to creating a fun environment to host ever-improving games and with your support expect to grow into something unique.
What are Adventure Games?
Longbush Adventure Games take place in a medieval village set in a world newly discovered. Everyone is playing and wears a costume. Players are considered to have arrived off ships from foreign lands and are helping to colonise this new discovery by carving their deeds into the landscape. There are many jobs to earn employ, ranging from wood chopping to trading, with scouting parties and warriors required for defence. Of course there are many dangers in the foothills and strange things unknown to be uncovered. Other creatures inhabit this area and some of them are unfriendly. As the game progresses stories emerge with you becoming a part.
Players come with a role in mind a name and a place they call home. Beyond that the atmosphere is informal with a series of games and events providing a narrative. Events are crewed by the players with teams being selected from ‘volunteers’ in the village. A set of simple rules and objectives is then explained and the event begins. An event can be anything, such as a search for a lost scroll, an auction, delivery of gold or an attack on the village itself. Each event or challenge has an outcome that makes the story.
If you are the shy type it is quite acceptable to simply watch, preferably with a camera in hand. If you are the type to shake worlds and shout your name from the tops of high mountains then show us your deeds. We aim to be family friendly, for it is our young who will be the heroes of tomorrow.
Codes of Conduct
Guests
Longbush is our home. Consider yourself a guest and behave accordingly.
Take your rubbish away. We recycle our rubbish please don’t make us recycle yours.
Drop NO litter. Longbush is a working farm. Even the smallest butt can kill one of our animals.
Emu. When the game ends we will call for an ‘Emu’. Everyone lines across the Village and walks in a straight line picking up anything that they come across, litter, kit belongings. It is all placed in a pile for clearing. This makes it easier to clear the site, it only takes a few minutes.
Children
Children are the responsibility of their parents. Adults must supervise their young warriors to ensure they are fighting responsibly and do not stray into serious combat. Armoured warriors are heavy and move rapidly without looking for children. When fighting please be aware of your surroundings. Players carrying babies and young children must be kept safe. A fight straying too close to these valuable personages must cease.
Cameras
Your property is your responsibility. Please do not leave it lying around. Players carrying cameras are allowed free access and are ignored for the purposes of the game. The arrival of a camera in battle should herald some spectacular deeds of heroism and heroic posing. Please be aware that the 20th century will ruin an otherwise marvellous shot so please keep all evidence of the modern age out of shot. All players should keep an eye out in the village for anything out of place and take steps to remove it.
Cars
You are welcome to drive your cars into the village to unload but when you have finished please remove cars from the village paddock. There are a number of fantastic long shots that take in the village in its entirety. We cannot use these if there is a car parked in the village.
Battles
Rules of Engagement
Safety
Armed players may only hit an armed player.
Do not hit a player who is unarmed, carrying a bow, is on the ground or is not involved in combat.
Do not aim for the head. Head hits are allowed only when both warriors agree. If an accident occurs then those fighters must stop whilst apologies are offered. A player not playing safely will be disarmed immediately or given a warning. Three strikes and you are out.
Reactions
Combat should be epic and heroic. Short swings and cheap shots may be ignored. Reacting to good fighting with good reactions should encourage opponents to fight well. If it looks rubbish ignore it. Epic warriors should see enemies fall before them blood gurgling in their throats. Remember these weapons are unrealistically light so any attempts to use this advantage should be ignored. Weapons that look heavy should be played as if they are heavy.
Wounded
A villager will be wounded if hit in combat.
Only an unblocked safe controlled blow will cause a wound.
Simultaneous blows and flesh wounds do not cause damage but players should react and give ground to the attacker.
Wounded players must react to the wound and continue to carry the wound until all battles are over.
Wounded players may not run, though they may continue to fight.
Defeated
If a wounded player is wounded again then they are defeated.
Defeated players must drop to the ground and may no longer fight.
They should keep their weapon (do not lose it in the grass) but are no longer considered armed.
Defeated players may be captured. Defeated players may not be attacked.
After the battle the player is considered wounded and will carry the wound into their next battle
Captured
Unarmed players are captured if they are within striking distance of an armed player.
Captured players MUST do as they are told. They may not attempt run away or resist in any way.
They can escape if left unattended or if their captors are attacked.
Armoured
Armoured players still react to blows but last longer. They can become wounded and defeated but it will take more to get them there. How long they last depends upon what armour they are wearing. Armours effectiveness depends upon how encumbering it is. A warrior whose vision and hearing is impaired by a helmet or whose movements are limited by the discomfort of the hot sweaty weight that they carry can expect to beat a less encumbered opponent and may continue fighting until they have done so. Massively encumbered warriors can fight until they drop from exhaustion. Lightly armoured warriors can shirk a blow or two. Armour does not make you invulnerable however and players facing a juggernaut may start ignoring blows from an armoured warrior if they think that they are playing it too tough.
Death
In a battle to the death the victor may execute defeated opponents in a suitably theatrical manner. Dead players do not get up at the end of the battle and are dead. Most fights end in defeat with the defeated opponent captured and not killed. If a battle is to the death then you will be informed before the battle commences and can choose to be unarmed if you wish to wimp out. Wimps take no further part in the battle although they can still be captured. Dead players should wait until a suitable lull when people are looking away and remove themselves or arrange for their body to be carried home in funereal state with horns blowing and weeping widows. Like gladiators of Rome the more renowned a warrior the less likely they are to be condemned. Cheats and those deemed unsafe will fall like leaves. Renowned players may also challenge a favoured adversary in an honour duel to the death which if accepted can bring great fame for one and doom for another. No players may intervene in an honour duel until it is resolved. Battles to the death are generally reserved for the end of an adventure since that is when most heroes meet their ends. Players who are killed without permission by over zealous players or by accident may simply ignore the death and consider themselves defeated. Death is not game over for a player as they may return to the village as a normal villager bearing news of their own demise.
Best Wishes, hope to see you here
Mike and Lara [/quote]

If they are happy to go on a hunt and really chase the beagles then they are happy to be around some nutty larpers as I found in the uk.