Campaign Larp Question
Often in a larp campaign I have seen the Game Masters and Storytellers use the Flashback storytelling device, where the player characters experience events from the past in some fashion, with the goal being plot exposition.
Sometimes this is done really well and can be a good experience, other times it feels like it is actually a ‘larp within a larp’ because you are playing a character who is themselves playing a role.
I’ve seen this done a few different ways:
- The past event plays out while the player characters look on, they are unable to interact with the event
- The past event plays out while the player characters look on, they are able to interact with the event but cannot effect the outcome.
- The past event plays out with the player characters as a part of the event, they are all givein generic roles to support a few central NPCs.
- The past event is played out by the player characters as a part of the event, they are all given a set character to portray other than their own.
- The past event is played out by the player characters as themselves thrown into an uncertain scenario where they have full agency of action.
You’ll note the increasing level of player agency with the decreasing level of story control by the Game Masters or Storytellers.
There’s a place for this sort of narrative device, but I’d love to hear your personal examples:
Which scenario were you in, how did it play out, was it satisfying, did it achieve the objective you set (if you’re the GM)?