What do you think of Steve’s proposed classification system for LARP systems?
- Very useful, it would help me a lot
- Handy but not significantly so
- A bit pointless as it oversimplifies
- What a waste of time, my vision cannot be classified so easily!
0 voters
(This has come from discussion in the other forum)
I propose a classification system for any LARP game based on a rating from 0-5 in Combat, Rules, Script (linearity), and Acting (role-play). This will help give a (very simple) summary of a particular system’s balance.
By this classification…
Mordavia would be something like C3-R2-S2-A3, (fair amount of combat but simple rules and almost freeform plot)
Skirmish might be C5-R4-S4-A1, (lots of combat, with rule structure and linear plot, and little acting)
Og was C4-R2-S3-A3 (lots of combat, but the language issue made role-play significant and there were few rules or NPCs)
Nibelungun I guess as being C1-R1-S2-A4 (practically no combat or rules, very pure role-play)
I think a high R and S are good for beginners and children, and kids in particular like a high C. A high A often only works if you have a lot of experienced players.
What do people thinkof this? Oversimplification with no merit, or handy rule of thumb for summarising?