KiL Quest III

KiL Quest began as a one page LARP in 1994, with a focus on out and out combat between a small group of heroes against a horde of adversaries. In 2005, KiL Quest II was a discussion document formed with the input of local Rangatahi. In 2010, twenty KiL Quest III books were printed, 70 pages (two blank pages). In 2011, DriveThruRPG.com has the updated pdf, which sees the sample adventure expanded upon, and smaller NPC sheets (or cards if you prefer). This pdf is 70 pages with no blank pages.

A character is created by selecting a class (there are six – not counting ‘Bots), and purchasing skills to expand upon the base skills a character has at the start. OP’s, or Option Points (character points and experience points) are used to do this. Using skills are either automatic upon declaration, or, in the case of non combat skills, testing by finding out the difficulty VS skill level and using Jan ken to see the results.

Rather than spend hours reinventing the wheel, KiL Quest III religion is based on Judeo-Christianity and its polar opposite, simply called ‘The Evil’. Players will notice that the Judeo-Christianity in KiL Quest is not the same as accepted norms of Christianity. This is deliberate to define the Kingdom of Infinite Light and its take on religion in the game world.

You can find KiL Quest III at Mark 1 in Hamilton, OR, DriveThruRPG.com/index.php?filters=0_0_0_0&manufacturers_id=3581

Also note that KiL Quest is not a serious LARP as such. There are things such as Cheat Cards, Hurt People Skills, experience points for witty and corny jokes, and the 1UP. A good example for mood is about as serious as Monty Python and the Holy Grail ever gets. :mrgreen:

There are still quite a few places left for cast and crew, so feel free to bring a friend.