Here’s some info to inform you about KiL Quest III – minor problems.
Costuming is general fantasy, except for ‘Bots which are Steam-Punk (and/or Cyber-Punk). Bring a bag for treasure which you may find. Weapons are LARP-safe Foam weapons. If you own a copy of KiL Quest III you may create your own character from the class list, and you are allowed 1 free Cheat Card.
Tinker: These people are the Artisans, Alchemists, and Blacksmiths. They fix things; or invent them! As a Tinker, you will know the location of Fixit and the tiny village of Cephas. You will be given more information about the duchy of Petra once you choose Tinker as your preferred Player character class.
Healer: These people are the Priests, Druids, Herbalists, and Wise-men. They heal people. As a healer you may choose to follow the Great God Jah as a monk. Or not. Your character shows compassion for the injured, even more-so if your character is a monk.
Fighter: These people are the Soldiers, Knights, and Duelists. They hurt people. As a Fighter, you are the firepower of the group. While every class can fight, you excel at combat, and start with an arsenal of weapons and armour.
Ranger: These people are the Bowmen, Scouts, and Explorers. They find things; and people! As a Ranger, your main ability is ranged combat, and your second ability is finding things.
Bard: These people are the Poets, Musicians, and Storytellers. They record events and sing songs of brave adventurers. As a Bard, you identify creatures and things. An MP3 player may be used as a musical instrument if you can’t play a musical instrument.
Mage: These people are the Wizards, Mystics, and Sorcerers. They may help people; or hurt them! As a Mage, you are THE heavy firepower against Boss monsters.
ComBot: If you want to play a ComBot, please e-mail me; theoverkeeper@gmail.com, for more details.
:mrgreen: