[quote=“Alista”]In the sort of periods that we normally associate LRP, the average life span was 35 years for a male, 25 years for a female. Life was hard, brutal and short. The average person did not travel more than 8km from where they were born. The average life span of a samurai was 16years from birth to death. Most people were property that could be bought and sold with the land that they lived on. The average person had a much more fatalistic out look on life. What will be, will be. If I die that be the will of the gods. In our nice long lived society we have a much more interesting and complex view of death that we try and impose on the old stories and legends that LRP is based on.
If I die in combat it is my fault.
If I die of disease, that is my gods will.
Death should be ina LRP. Permanent death belongs only to Cthulhu campaigns.[/quote]
I dont know if i agree with the historic oppinion you have given. And if it was true, that does not mean that you dont care if you die or not. If you die you will leave a burden on you family/comunity, for several reasons. If your chacter dies in the generic group of traveling adventurers, the group has lost a member and becomes weaker. Of course you will not have a blasey relationship to that. And we are still the same now as we where 3000 years ago, if a family member or a loved one dies, life does not stop, we move on and accept that something bad has happened.
Death in LARP can be a fantastic thing, like Mike said, it can change the course of an entire game. It can throw players and their characters deep into the imersion of the game where feelings suddenly are not just acted, but real, even if you are playing ‘Grumar the steelhearted inpenitrable knignt’ or if you playing snoino the onionfarmer thats never left his house. If the character that you have played for 29 years dies, its not a bad thing, because you have left the game and you co players with something to roleplay with.
Hansi