It’s entirely about the health of the public domain. The Quest rulebook is the product of time and effort and creativity. The writers probably enjoyed writing it, but regardless it took a whole bunch of their personal resources that they could have used elsewhere on some other creative project, or, you know, making a living. I don’t know what their reasons for not wanting it in the public domain are, and what I personally think of their reasons is entirely irrelevant, because access is their choice.
If the Quest writers feel unhappy about their creative product being ripped and posted for free when they don’t want it to be, they’ll start being cagey about information access when they can control it - asking for more money, only allowing people to read it in hardcopy, at the far unlikely extreme, they could retain possession of the hardcopy so that they’re players would have to visit a GM to find out the rules. None of those strategies would be good for their player base, and for the public domain as a whole, because everyone would be missing out on Quest’s creative input.
I love having a big open melting pot of ideas that I can sniff through looking for cool stuff. The converse side of that is that when I use other people’s ideas I respect the work they put in and only use it on their own terms. Your guy, Jonathon Lethem, made a gift, and he made it on entirely his own terms. What you’re talking about doing is coercion and theft. That ain’t healthy.
