Immersive theatre person Jim Fishwick is doing a series of articles on “Immersive Theatre and Westworld”. The first one dropped today, looking at narrative structures:
The language of immersive theatre is different from that of larp, but we can still recognise what they’re talking about (and recognise it from computer games). So it talks about railroads versus open worlds, for example. More interesting is the concept of passive versus active story offers (Dolores’ dropped tin of beans versus the army recruitment station) - campaign larps tend to use active offers, though not necessarily directed at any one person (so e.g. we “send out plot”, and have a special subset of “personal plot” where we use what players provide in their backgrounds or past interactions). I’m not sure if anyone has tried doing passive plot, or what it would look like (an NPC accidentally leaves an important document somewhere?) - the big risk would be it failing to trigger. Which doesn’t matter for Dolores - she can drop her tin of beans day after day after day, and it doesn’t matter if anyone picks it up - but larps have fewer people and less time, so I guess our plot offers have to not be wasted.
Next week they’ll be looking at audiance agency, which should be something of direct application.