One thing I find difficult, especially in Teonn but also in all of the fantasy games, is translating abilities like Regeneration and Fast Healing to my real life experience. The rules state that my character, Magni, heals faster in an hour than I, Vanya, heal in a year. As such there is a certain logic that the pain from the wounds fades fast too.
When playing a battle hardened veteran, I only start feeling pain when my AP is gone and I’m low on hitpoints. When in a combat adrenaline drowns all but the most vicious wounds, added to that, my characters have been cut a thousand times before this means that the body is unlikely to go into shock either. The idea that the character has been hacked a thousand times and can still keep going means that he should be able to fight through most injury and pain becomes a relative thing. It is just more fun to feel the pain I think.


