GMing a weekend-long game

links
Tags: #<Tag:0x00007fdcdef8b7c8>

#1

The Space between Stories has a long article about how to GM a weekend-long event. Not the big stuff about major plot arcs and so on, but the nitty-gritty: how many crew, how much plot per hour, what types and so on. Its interesting reading:

People who have run this sort of game: what’s your take/ Is it good advice or not? what are the New Zealand “rules” for this?