Ayesha’s note: moved from the Nibelungen forum. Can move back at Adam’s request.
Free form Imrpov game vs rules and GM calls?
I know Craig is very keen on the no rules approach, whereas I have decided that I prefer the rules with GM calls, especially in a whole weekend sci-fi game, and I thought I would put my reasoning down for discussion.
I find rules don’t create a hindrance but provide a structure, create atmosphere, provide limitations and help create the GM’s vision.
For example during the game some of the players were poisoned. The players came up with a solution, now this solution could have been really pathetic and sad, but was used anyway because there was no GM input, or the solution could have been brilliant and created some new plot device or story but again the GM’s don’t know about it.
Also it is to easy for inconstancies, augments and conflicts to arise, such as one player stating one thing and another stating another. Especially I imagine over a game that continues over multiple weekends.
Players can also take the easy option. I don’t recall seeing this at Nibbles, but I did see it at Mordavia, an example of something which really annoyed me for some reason and I saw a number of times was the wounded vampire turning round and saying ‘Well I will go into the larder and get 1 of the several bandits that I captured a couple of days ago and put in there’. Why can a vampire say he/she has several bandits handy, but the poor demon can’t say well I happen to have several healing potions that I stored in the larder as well? I think that if you had only one player who was playing it up, it would not have been good.
Also I have noticed that with Stargate, a game set on modern earth (even if sci-di) does not need any were as many GM calls as a fantasy game because people already know most of rules anyway
Making GM calls in a game like nibbles would have been easy I feel because the GM was always just down stairs or only a txt / call away, and a minute or 2 out of character to confirm something in a whole weekend is not a biggee(to me anyway).
I am also not saying that I think there should have been complex rules around hit points, combat or XP, but around Shaiki society and cause and effect.
So in summary it is my opinion that some rules with GM calls would have reduced confusion (such as players now being immune to sulphuric acid) and created more structure, atmosphere, more challenges and importantly would have been more fun overall.


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