This post will include links to all the major sources of info about the game.
About - includes date, time, and a basic overview of the game
Tickets - includes blurb for Omens
This post will include links to all the major sources of info about the game.
About - includes date, time, and a basic overview of the game
Tickets - includes blurb for Omens
So is this houppelande renaissance, or puffy-pants renaissance?
(AKA “oh no, whatever shall I wear?”)
This is fantasy renaissance, so it’s up to you!
I think I have a nice red number with a shoulder cape which has never been used (except maybe briefly by some downmarket actor for a scam)
Not all the casting emails have gone out yet, but here’s a handy guide to some of the very notable figures who will be in attendance!
(This is not a comprehensive list of all important characters. Just the ones who need to be announced with aplomb.)
https://drive.google.com/file/d/1saUH9gHO8ptfsEvjN6njNgGV1yk1eb5W/view?usp=drivesdk
Two lore documents have been released today - not at all essential reading, but there for people who might find it interesting.
Did a costume test today, and it seems to all hang together well enough.
Having got my character sheet, I have to agree with the comments elsewhere: it is one of the prettiest I’ve seen.
A couple of questions about future games in Empty Vessels:
What kind of tone and setting would you be interested in seeing in a future game? More politics? More magic? More structured plans? A central mystery to figure out? Something set in a small town with characters that know nothing of politics?
How long (in-world) after the first game would you like to see a second game take place? A couple of months? Years? Decades?
I found the balance of politics and magic worked for me. Central mysteries aren’t usually a good idea in a large game, because usually only a few people are going to get to work on solving it. I’d prefer future games to be strongly related to and build upon what has been established.
I think years is a good distance - enough time for the consequences to emerge and the fallout to have settled a bit (I expect a lot of fallout, and while “months” would let me play through it, the original game pitch was for a longer view).
Setting-wise it would be nice to rotate which Kingdom the different games happen in. The challenge would be to make sure that everyone had a reason to be there.